moo-man / WFRP4e-FoundryVTT

The premiere system for running grim and perilous games of Warhammer Fantasy Role-play in the Foundry VTT environment.
Apache License 2.0
87 stars 51 forks source link

[WFRP4e System] Character Sheet Breaks #1606

Closed moo-man closed 1 year ago

moo-man commented 1 year ago

Character Sheet breaks when comabt starts and token moves. In the "Skills" section all digits disappear from the column "Total". All unofficial modules were disabled, only official WFRP modules were enabled.

commons.js:2004 Error: You are accessing EffectWfrp4e#label which has been migrated to EffectWfrp4e#name Deprecated since Version 11 Backwards-compatible support will be removed in Version 13 at logCompatibilityWarning (commons.js:1993:19) at EffectWfrp4e._logDataFieldMigration (commons.js:8403:14) at EffectWfrp4e.get (commons.js:8892:28) at wfrp4e.js:9074:57 at Array.filter () at ActorSheetWfrp4eCharacter._consolidateEffects (wfrp4e.js:9074:27) at ActorSheetWfrp4eCharacter.filterActiveEffects (wfrp4e.js:9052:38) at ActorSheetWfrp4eCharacter.getData (wfrp4e.js:8786:10) at async ActorSheetWfrp4eCharacter.getData (wfrp4e.js:11085:23) And You are accessing EffectWfrp4e#label which has been migrated to EffectWfrp4e#name Deprecated since Version 11 Backwards-compatible support will be removed in Version 13 at logCompatibilityWarning (commons.js:1993:19) at EffectWfrp4e._logDataFieldMigration (commons.js:8403:14) at EffectWfrp4e.get (commons.js:8892:28) at get displayLabel [as displayLabel] (wfrp4e.js:712:22) at lookupProperty (handlebars.min.js:27:16153) at eval (eval at createFunctionContext (handlebars.min.js:29:1808), :17:91) at h (handlebars.min.js:27:17870) at c (handlebars.min.js:27:6899) at Object. (handlebars.min.js:27:7289) at Object.c (handlebars.min.js:27:19853)
From: Wolenard#9823
foundry: 11.299
wfrp4e: 6.5.5
wfrp4e-altdorf: 2.0.2
wfrp4e-archives1: 2.4.1
wfrp4e-archives2: 3.0.5
wfrp4e-core: 3.1.1
wfrp4e-dotr: 3.0.1
wfrp4e-eis: 3.1.3
wfrp4e-empire-ruins: 3.0.5
wfrp4e-horned-rat: 2.0.1
wfrp4e-middenheim: 2.4.2
wfrp4e-pbtt: 2.2.3
wfrp4e-rnhd: 3.0.5
wfrp4e-starter-set: 3.1.2
wfrp4e-ua1: 3.0.1
wfrp4e-ua2: 2.0.0
wfrp4e-up-in-arms: 3.0.4
wfrp4e-wom: 3.0.2
wfrp4e-zoo: 3.0.0
Active Modules:

SimonasBanys commented 1 year ago

1607 is duplicate, but contains steps to reproduce

Wolenard commented 1 year ago

Correct! Steps are these:

  1. Select an actor.
  2. Add it to the combat
  3. Start combat with one or more actors (either PC or NPC)
  4. Move a token anywhere.