Open GregorHak opened 5 months ago
I disagree. Instead it should have script to remove it on combat start (or end).
Healing draughts are limited to 1 use per encounter, so I think it is nice to have some reminder that it was used.
Ok, or at least a message should be displayed (when you have this effect already) that you can't drink another healing potion. Now these effects are stacked, and that's it.
Interesting. So maybe something like this? Healing-Draught.json
Since there is no combat start trigger, I used get initiative to delete the effect.
https://github.com/moo-man/WFRP4e-FoundryVTT/issues/1790 Hey, after some tests, I can say that: After You invoke/appy Healing Draught effect then this effect is not proper deleted and stay in Temporary Effect.
To fix that - effect should have this option checked: