Closed moo-man closed 3 months ago
I encountered the same issue where a small horde of zombies caused large numbers of overlapping distracting effects and never ending "unidentified id [xxx] does not exist in the EmbeddedCollectionDelta collection" error messages. Some zombies would retain many distracted effects even after moving away from the horde.
Hi,
we are fighting zombies with Distracting Treat. Distract should only affect living creatures (maybe if the do not have the dead effect) and should only only be applied once. Only minor stuff maybe even not solvable.
Best regards, Tim
From: tantalozolot
foundry: 11.315
wfrp4e: 7.2.1
wfrp4e-archives1: 5.0.2
wfrp4e-archives2: 5.0.1
wfrp4e-core: 5.0.6
wfrp4e-dotr: 5.0.4
wfrp4e-eis: 5.0.2
wfrp4e-horned-rat: 5.0.3
wfrp4e-middenheim: 5.0.2
wfrp4e-pbtt: 5.0.3
wfrp4e-rnhd: 5.0.2
wfrp4e-starter-set: 5.0.3
wfrp4e-ua1: 5.0.1
wfrp4e-up-in-arms: 5.0.2
wfrp4e-wom: 5.0.3
wfrp4e-zoo: 5.0.1
Active Modules: colorsettings, dice-calculator, dice-so-nice, effectmacro, foundryvtt-show-notes, fxmaster, image-hover, item-piles, ivan-duch-music-packs, lessfog, lib-wrapper, monks-bloodsplats, monks-combat-details, monks-combat-marker, monks-little-details, sketch-tiles, smarttarget, socketlib, theatre, times-up, token-action-hud-core, token-action-hud-wfrp4e, token-mold, wfrp4-wfrp4e-npc-generator, wfrp4e-dotr-maps, wfrp4e-eis-maps, wfrp4e-gm-toolkit, wfrp4e-pbth-maps, wfrp4e-random-treasure, wfrp4e-ubersreik-maps, wfrp4e-unofficial-grimoire