During ship combat, the distance between ships is not factored into the roll modifier. The distance is only calculated after placing the weapon user's token.
https://i.imgur.com/3RiYCPI.png (ships tokens)
https://i.imgur.com/i7JR2qf.png (ships tokens + cannon user token)
When you have a cannon on vehicle and reload it, from the GM's perspective everything looks normal:
(GM) https://i.gyazo.com/3e1bd7fdbff4dc17d09c6a9f6eaff82c.png
But when you reload it from the player's perspective, it only shows this one reloading option, even if there are other cannons on the ship that are already loaded
(Player) https://gyazo.com/20301190723208807bda82bb7feaf8f8
Additionally, I noticed that from the player's perspective, when the situation above occurs (when the weapon is being reloaded), the cargo screen gets messed up, but from the GM's perspective everything looks normal:
(player) https://gyazo.com/5eed12e0a18415339940310dc35a578e (white text, misplaced, etc)
Crew Test Fire Battery does not detect the Helm role (probably due to the period at the end; it works fine after removing it). https://gyazo.com/1593e8ef42f101c6a44ef7e565fb5359
Several Crew Tests use the Entertain (Sing) skill, but it should be Entertain (Singing); otherwise, it is not detected
When doing Crew Tests, it requires performing tests with all roles to calculate Total SL. I think it should count each test and its SL even if not all roles are performed (If this is intentional, you can ignore this.) https://gyazo.com/68c19e2b74e1bdf8edf6e4669f80b313
From: jtsmirror
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