Describe the bug
I know that it's still early to look for full v12 support, but since i'm already testing it, I will try to report some of the issues found.
TokenHUD.prototype._onToggleEffect method cannot be overriden anymore, as it become private in v12 #onToggleEffect, most probably an overrride of activateListeners will be required, i.e.:
To Reproduce
Using tokenHud try to apply bleeding condition and remove it - expected behaviour would be to add multiple bleedings on leftclick, and remove on right click. Once removed, fatigue condition should be applied, but it's not.
Screenshots
If applicable, add screenshots to help explain your problem.
Describe the bug I know that it's still early to look for full v12 support, but since i'm already testing it, I will try to report some of the issues found.
TokenHUD.prototype._onToggleEffect
method cannot be overriden anymore, as it become private in v12#onToggleEffect
, most probably an overrride ofactivateListeners
will be required, i.e.:To Reproduce Using tokenHud try to apply bleeding condition and remove it - expected behaviour would be to add multiple bleedings on leftclick, and remove on right click. Once removed, fatigue condition should be applied, but it's not.
Screenshots If applicable, add screenshots to help explain your problem.
Version Numbers Foundry V12,
Foundry: wfrp4e: wfrp4e-core: