moo-man / WFRP4e-FoundryVTT

The premiere system for running grim and perilous games of Warhammer Fantasy Role-play in the Foundry VTT environment.
Apache License 2.0
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[WFRP4e System] Link missed between mele combat skill & weapon #2164

Closed moo-man closed 1 month ago

moo-man commented 1 month ago

Dear Ms,

The aim of this message is to raise an error detected in WFRP4e system. We detected that every time we use a weapon for any attack, it does not add the mele combat skill. Please, let me include an example to facilitate the explanation:

Player 1 attacks with dagger to any opponent. In order to attack, the player 1 goes to his sheet, combat section and click on the dagger with +4 basic attack. Once done, the result is (for example) 40 vs 27 (failure). This is due 27 is the actual mele skill. But, the player 1 had 3 extra points due current progress. So that, the total skill should be 30 instead of. It means that the chat should show 40 vs 30 instead of 40 vs 27.

I hope this example helps to clarify the issue detected. Please, do not hesitate to contact me for any further question.

Looking forward to receive your reply. Thanks in advance for your support.

Best Regards, Sergio.
From: hanspai#7823
foundry: 12.329
wfrp4e: 7.2.4
wfrp4e-core: 5.0.7
wfrp4e-eis: 4.0.1
Active Modules: ATL, JB2A_DnD5e, autoanimations, babele, barbrawl, comprehend-languages, dice-calculator, dice-so-nice, foundryvtt-es, foundryvtt-simple-calendar, item-piles, lib-wrapper, sequencer, socketlib, token-action-hud-core, token-action-hud-wfrp4e, wfrp4e-castellano, wfrp4e-core-es

moo-man commented 1 month ago

Assumed to be a translation issue, closing as I doubt this is a problem (otherwise many other reports would have been made).