I have a small suggestion (with probably big implementation). It's about a dependent being able to enable GPU rendering by means of a cargo feature.
Of course it would make sense to determine a certain value, which says from which text complexity the rendering on the GPU is worthwhile.
Simply running everything on the GPU would not be a good idea in my opinion, since there is a GPU overhead.
Sorry, I have no intention of any GPU integration. You should checkout the glorious pathfinder if you're looking for a gpu rasterized font and graphics library.
I have a small suggestion (with probably big implementation). It's about a dependent being able to enable GPU rendering by means of a cargo feature.
Of course it would make sense to determine a certain value, which says from which text complexity the rendering on the GPU is worthwhile. Simply running everything on the GPU would not be a good idea in my opinion, since there is a GPU overhead.
You could take a look at wgpu.