Closed spindlebink closed 2 years ago
I've never written a C interface in rust, and I'm unsure of the complexities involved with retro-fitting the library to support such an endeavor. I'm not sure I want to have to maintain a C interface as well. I'm open to the discussion though.
Generally it's not too complex, and involves wrapping trait functions around in C style: struct_type.trait_method
in Rust-land becomes lib_struct_type_trait_method(target)
. It's more boilerplate than retrofitting or design work. As mentioned, I'm happy to give it a shot--if anything comes of it, I'll set up a different repository with the possibility of eventually combining later, if you'd like.
Alright, did a little work on this and it's been pretty straightforward so far. You can keep up to date/see what's involved at the project repo.
Have run into an issue with struct privacy: part of writing a C interface is writing C-compatible structs which can be converted to and from library-side structs. This has been largely doable, since most of the private type info is in types that allocate and hence are probably best represented as opaque Box
pointers.
The CharacterData
struct is a container for a private bits: u8
, but there's no way to read that information and no way to construct a CharacterData
from a bits value. This means as far as I can tell it's functionally impossible to copy a CharacterData
into a C-compatible version, which means I can't implement interface components involving CharacterData
.
There are a couple of solutions that I can see, all of them library-side, if you wouldn't mind considering. Everything but the layout module is already working C-side, and I'd really love to be able to continue with the interface project, especially when the blockage is something so simple.
bits
public. This would make creating CharacterData
structs from bits instead of via ::classify
doable, and it'd make the field readable.CharacterData::from_raw_bits
and CharacterData.raw_bits()
functions. This'd maintain the current API and privacy setup while allowing the interface to convert between C-compatible and Rust-side types.Addendum: have discussed with another person about this and it looks like it is possible to make a flat opaque type based on a transmutation of the original struct data (+ the private bit
field), which means progressing with the interface is possible irrespective of action on your part. Would still like to hear your thoughts on the issue though!
I've worked around this issue via a flattened opaque type using transmute
, so I'll close it.
The complete C interface can be found here.
Sorry I haven't replied sooner, real work has been eating my at home programming energy.
In general, I'm apprehensive to make internal state public because that's committing to supporting implementation details. That being said, this bitfield is kind of unnecessary and can probably be replaced with a couple of booleans. I'm fine if you want to submit a PR to replace the bitfield with a couple of public boolean fields for what's currently encoded.
If you plan on submitting a PR, please comment on https://github.com/mooman219/fontdue/pull/113 first. There's a license change in progress to a less restrictive triple license model.
I'm interested in using Fontdue in a non-Rust project. WGPU provides a C interface that makes binding to it from any language easy. Fontdue seems awesome, and it'd be great to be able to do the same--I'd love to be able to use it instead of something like freetype.
Are there any plans to provide a bindable C interface? If not, I'm happy to put some effort in that direction--in which case, is there anything you can think of that might make writing an interface tricky, or any other suggestions?