Open zicklag opened 3 years ago
Na I'm just doing TTF and OTF here. If someone writes a decent no-std BDF parser I'd consider writing support for it.
OK, cool. For now I'll just use bitmap TTF fonts, but I might write a no-std
BDF parser sometime and try to integrate it into Fontdue if it becomes worth it for my app, thanks!
I'm thinking of using this for my Retro Rust game engine, but if possible I would like to support the BDF font format which seems to be often used for low-resolution bitmap fonts.
Is this out of scope for fontdue?