Open drforbin opened 3 years ago
not yet
(unless you count running it under xcurses, which I think should work but won't do anything different than regular curses in a terminal)
OK. What about the config file? Under regular nethack it's nethackrc. Also you need any help with development? Have a look at my github I'm a good programmer. VERY good with C.
Drforbin.
config file
~/.slashem9rc
any help with development
Yes, that would be great! See DEVEL/TODO for a long list of things that want to be done at some point. The game is also getting updated, commit-by-commit, to nethack 3.6; DEVEL/nhsync has the hash of the most recently synced commit.
anyway we can bring on board X11 support?
revive the windowport into win/x11
I would rather a new windowport based on sdl or similar, though; x11 is somewhat baroque and not very portable
Well It's all X11 under the hood. Unless your talking about WINBLOWS
X11, wayland, arcan, cocoa, win32, web canvas...
A portability layer like sdl lets you support them all with a single codebase. And again, x11 api (xlib/xcb) is somewhat baroque and boilerplatey.
right. But nethack currently supports a windowing system ? What happened here?
Nethack yes, slashem9 no. The windowport api is undergoing rennovations, so I got rid of all the windowports except tty and curses to make that easier to manage until the api stabilizes. Will probably restore proxy first and think about more later. Maybe go nh4 route.
Can this be used with X11?