Open matteopantano opened 3 years ago
Nice! Map is just the "root" frame that all others are children of. It's commonly used in ROS as a top-level frame. I needed a frame that I could put all the vive objects in so I called that "vive_world". Odom I can't remember what that was for, something to do with the movement of the vehicle I was controlling.
On Mon, Dec 7, 2020, 12:13 PM Matteo Pantano notifications@github.com wrote:
Hi, I am looking to migrate the node as a ROS2 one due to better dependencies with openvr and python 3. I was looking into the TF transformations however they are not that clear to me. Could you explain me how you define map, odom, vive_world and vive_tracker? Thanks
Best, Matteo
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Hi, I am looking to migrate the node as a ROS2 one due to better dependencies with openvr and python 3. I was looking into the TF transformations however they are not that clear to me. Could you explain me how you define map, odom, vive_world and vive_tracker? Thanks
Best, Matteo