// A game object
T Mons.Object
| Mons.Object.new(
kin: Mons.Kind, // represent the type of the object
dir: Mons.Dir, // direction the object is facing
pad: Mons.Pad, // movement key pad
ani: U32, // number of walk frames to animate
mhp: U32, // object's maximum health points <<<<<< here
dmg: U32 // object's current health points
);
mhp
to all Mons