Open VictorTaelin opened 4 years ago
I would like to be assigned for Flina, after finishing Min.
I want to make this character.
04:11 hours worked
concept
Wing
Body
16:55 hours worked
First I worked on a very characteristic walk, trying to make the experience with the character pleasant.
According to I worked on making the wing with improvements to seek a little more dynamism.
Third I started to bring character objects to life.
Walking cycle completed.
5:00 hours worked
The idle, I left a little exhausted, which adds a touch of humor to your cycle.
Atualizei-o um pouco tarde e abaixei sua asa, expandindo seu esforço.
`(Finished version.)
`
4:12 hours worked
In the provocation, I made her bow like the horses trained in competitions, but with a touch of class for the human body.
WIP_5
10:25 hours worked
First, I worked on a slightly different ending, I wanted her to become a humanoid to show her full power. So I started with a really cool concept.
Frist
Second
After I worked in an idle for her, I got this result:
Hero Description
Flina is a cloudly pegasus centaur. She is graceful and soothing like the wind.
Concept Art
Inspiration
Her theme is inspired on Florina, from Fire Emblem, Link, from Zelda: Wind Waker, the Wind Card, from Card Captors Sakura, and airbenders, from Avatar: The Last Airbender.
Gameplay
Her gameplay is designed around long-range mobility and global displacement. She has almost no damage, but she can travel across the map quicky and displace opponents with wind currents. To succeed with Flina, one must be capable of moving around the map quickly, displacing the right opponents to the right locations, breaking the formation of the enemy team and making the overall positioning more favourable to her own team.
Moves
Idle
Flina breathes with her wings closed.
[STICK] Walk
Flina runs like a normal horse running, with her wings up.
[SHIFT] Dash
Flina doesn't have a dash. Instead, her dash causes her to soar and flap her wings in order to fly to any position of the map.
Taunt
(TODO)
Hurt
(TODO)
[LEFT] Gust
Description: Flina creates a gust of wind that pushes enemies forward.
Cast Animation: Flina hits her feather lance on the ground, right in front of her. Inspiration:
[MIDDLE] Breeze
Description: Flina creates an air current that pulls enemies inwards.
Cast Animation: Flina pulls her lance backwards, in a fishing-rod way. Inspiration:
[RIGHT] Tornado
Description: Flina creates a rising tornado that pushes enemies around her outwards.
Cast Animation: Flina spins her lance in a circle above her. Inspiration: TODO.
[SPACE] Ultimate
(TODO)
Tasks