moonad / TaelinArena

[outdated] A moddable MOBA in Formality
MIT License
98 stars 26 forks source link

Character: Flina #10

Open VictorTaelin opened 4 years ago

VictorTaelin commented 4 years ago

Hero Description

Flina is a cloudly pegasus centaur. She is graceful and soothing like the wind.

Concept Art

flina

Inspiration

Her theme is inspired on Florina, from Fire Emblem, Link, from Zelda: Wind Waker, the Wind Card, from Card Captors Sakura, and airbenders, from Avatar: The Last Airbender.

Flina Link wind aang

Gameplay

Her gameplay is designed around long-range mobility and global displacement. She has almost no damage, but she can travel across the map quicky and displace opponents with wind currents. To succeed with Flina, one must be capable of moving around the map quickly, displacing the right opponents to the right locations, breaking the formation of the enemy team and making the overall positioning more favourable to her own team.

Moves

Idle

Flina breathes with her wings closed.

[STICK] Walk

Flina runs like a normal horse running, with her wings up.

[SHIFT] Dash

Flina doesn't have a dash. Instead, her dash causes her to soar and flap her wings in order to fly to any position of the map.

Taunt

(TODO)

Hurt

(TODO)

[LEFT] Gust

Description: Flina creates a gust of wind that pushes enemies forward.

Cast Animation: Flina hits her feather lance on the ground, right in front of her. Inspiration:

sakura

[MIDDLE] Breeze

Description: Flina creates an air current that pulls enemies inwards.

Cast Animation: Flina pulls her lance backwards, in a fishing-rod way. Inspiration:

gon

[RIGHT] Tornado

Description: Flina creates a rising tornado that pushes enemies around her outwards.

Cast Animation: Flina spins her lance in a circle above her. Inspiration: TODO.

[SPACE] Ultimate

(TODO)


Tasks

TArukka commented 4 years ago

I would like to be assigned for Flina, after finishing Min.

VictorMatins commented 4 years ago

I want to make this character.

VictorMatins commented 4 years ago

WIP_1

04:11 hours worked

concept

Wing

concept asa

Body concept corpo

VictorMatins commented 4 years ago

WIP_2

16:55 hours worked

First I worked on a very characteristic walk, trying to make the experience with the character pleasant.

Webp net-gifmaker_1

According to I worked on making the wing with improvements to seek a little more dynamism.

Webp net-gifmaker (3)

Third I started to bring character objects to life.

Webp net-gifmaker (4)

Walking cycle completed.

WALK

VictorMatins commented 4 years ago

WIP_3

5:00 hours worked

The idle, I left a little exhausted, which adds a touch of humor to your cycle.

IDDLE

Atualizei-o um pouco tarde e abaixei sua asa, expandindo seu esforço.

`(Finished version.)

iddle

`

VictorMatins commented 4 years ago

WIP_4

4:12 hours worked

In the provocation, I made her bow like the horses trained in competitions, but with a touch of class for the human body.

TAUNT 1

VictorMatins commented 4 years ago

WIP_5

10:25 hours worked

First, I worked on a slightly different ending, I wanted her to become a humanoid to show her full power. So I started with a really cool concept.

Frist concept ultimate

Second

Webp net-gifmaker_1

After I worked in an idle for her, I got this result:

ULTIMATE WIP

Transformation (coming soon).

Skill (coming soon).