Open marcmotta opened 4 years ago
hours worked: 7 hours 35 minutes resume: skills briefing update, concept update, idle animation
updated at the main comment.
Approved for work
hours worked: 14 hours 50 minutes resume: color pallete update, gif for skill reference, walkcycle, taunt (wip)
updated at the main comment.
hours worked: 19 hours resume: taunt, mrg honest john (wip).
updated at the main comment.
hours worked: 25 hours and 45 minutes
resume: mrg-1 honest john, touchdown, out, retouches in all other animations.
updated at the main comment.
hours worked: 32 hours and 05 minutes
resume: mrg-1 honest john_explosion, out_explosion, run_effects.
updated at the main comment.
hours worked: 39 hours and 15 minutes
resume: briefing updata (include deal with the devil), run_point, deal with the devil_cast animation (wip)
updated at the main comment.
hours worked: 45 hours and 30 minutes
resume: mrg-1 honest john, mrg-1 honest john_projectile, mrg-1 honest john_explosion (remake), deal with the devil, taunt.
updated at the main comment.
hours worked: 48 hours resume: out cast animation, touch_down cast animation, deal with the devil summon.
updated at the main comment.
the character is done.
Hero Description
Kregor is a demon baseball player.
Concept Art
Inspiration
Ziggs from League of Legends.
Moves
Idle
Idle.
[STICK] Walk
Walkcycle.
[LEFT] TOUCH DOWN!
Kregor throws forward and a strike with the sticky, the enemy receives a knockback (the distance of the knockback and the distance of the right skill)
[SPACE] MGR-1 Honest John
kregor throws a ball upwards and strikes, the ball shatters and explodes in many explosions at the chosen location.
[RIGHT] OUT!
Kregor throws a ball on the ground ahead, the ball bounces once and explodes in air
[Q] Deal with the Devil
Kregor summons a demon hand, the taunts the enemy in a certain spot. If the enimie is in the target location, he get taunt.
obs:
deal_with_the_devil_cast_animation_icon
- the icon part starts on the 6TH frame of the main animation.deal_with_the_devil_summon_icon
- the icon part starts on the 1ST frame of the main animation.[E] TAUNT
A TV falls from the sky and kregor starts hitting her with his bat
taunt_icon_one_hundred
- the icon part starts on the 8th frame of the main animation.taunt_icon_three_hundred
- the icon part starts on the 12th frame of the main animation.taunt_icon_one_hundred_thousand
- the icon part starts on the 16th frame of the main animation.[SPACE] RUN!
(passive) On the map, points (x) appear, if the character passes over, he gains movement speed.
OVERALL OBSERVATIONS
Some animations have kind of icon or letter above the character head, this animations have been splited at 2 diferent voxels, and the 2nd has the
icon
attribute. all of the icons has to be always angled to the camera. the diference between them is that some begins a few frames after the main animation.Tasks