Closed Trixtontrix closed 4 years ago
@MaisaMilena @MaiaVictor por favor deem uma olhada.
@Trixtontrix superb work with the issue, amazing. Thanks for the concept arts, references, drawings, etc. Everything is stellar :clap:
@Trixtontrix superb work with the issue, amazing. Thanks for the concept arts, references, drawings, etc. Everything is stellar 👏
Thanks, i'm doing the best i can for the project, let's shine Taelin Arena !!!
Approved for development under the standard terms of an initial project.
Good night, below is a summary of the development of the Tupitree character in the days before the creation of this Issue. I started with concept art and adaptation to pixel art at 40 pixels in height, created the concept I modeled the character in SpriteStack in a basic pose, with the model ready I started the animations, Idle, hurt and walking. In these processes I worked a total of 23 hours and 10 minutes
Good night again :), below are the images of the work done today. Creating the Issue I worked on the idea and concept of Dash's movements and attack ability. I adjusted a frame of the walking cycle and organized the files for sending. Total hours worked 8 hours and 10 minutes(8:10).
Daily Good night, today the work started early and complicated, I redid the Tupitree model in MagicaVoxel because I was using SpriteStack and I redid the animation of "Idle". I spent 4 hours on it.
Then I started to animate the "Vine whip" skill and managed to complete it. I spend 13 hours on it.
Were a total of 17 hours worked today
Daily: 01 February 2020 Good night today I worked on the animation of "Ultimate Nature's Revenge "by Tupitree was hard work but I really liked the result. Working hours: 9 hours and 50 minutes ![v2 mais lento](https://user-images.githubusercontent.com/59988302/73600691-b4aadf80-4532-
Daily: Good night, today February 3, 2020 with more practice in the Magick voxel program I developed the two missing attack skills, Pointed root, Entangling and did the "Block" animation and redid the walk cycle. I spent 12 hours in this process. Pointed root
Entangling
Block
New walk cycle
daiy good afternoon, finished the issue of Tupitree, today I worked on the animation of taunt and hurt, and made the final adjustments to the files. hours worked 4 hours. Total hours of issue: 74 hours 10min worked.
Taunt animation hurt pose
Hero description
TupiTree is a protective hero of nature, he is the spirit of the trees of the forest, who does not act out of evil but is moved by the need to protect his beloved forest.
Concept Art
Inspiration
Its theme is inspired by the monsters "treant" present in several games and the Hero "Treant" from the game Dota2, with a tone of cuteness from the Robo of the movie "Operation Big Hero". And I added some Tupi Guarani runes for the design by the connection of the Brazilian indigenous people with nature.
Gameplay
Its gameplay is inspired by several games, its movement in the hero "treant" of dota 2 with slow movements, but with medium attacks reach with whips similar to the "whip of vine" of the pokemon game. TupiTree is a short-range hero who uses roots as weapons, being able to trap enemy heroes in place and thus generate combos.
Moves
Idle
TupiTree is in a neutral position looking towards opponents.
[STICK] Walk
Tupitree moves forward slowly like a humanoid. Cast Animation:
Hurt
A single frame that shows Tupitree thrown back by the impact of an enemy hit.
[Q] Block
Tupitree unleashes vines around you creating a shield while concentrating energy and unleashes with a large impact launching enemies away.
Cast Animation:
[RIGHT] Vine whip
Description: A vine whip is born in each hand of Tupitree, he launches an attack with the whip on the right followed by an attack with one on the left and ended with a double attack with the 2 whips, it is a combo of 3 blows with average reach.
Inspiration
Cast Animation:
[MIDDLE] Pointed root
Description: Tupitree raises his right leg and strikes the ground with great energy, growing a root that strikes the enemy with a whip movement.
Cast Animation:
[RIGHT] Entangling
Description: Tupitree strikes the ground with his hands making sipos / vines go forward towards a certain medium distance, hitting the enemy he will be rolled up / entangled will be stunned and will take damage.
Concept:
Cast Animation:
TAUNT
[SPACE] Ultimate "Nature's Revenge"
Description: Tupitree with his arms raised concentrates energy for a while and then throws his hands to the ground with all energy creating several roots in an area around him causing damage and stunting everyone nearby. Inspiration of ultimate
Cast Animation:
Tasks