moonad / TaelinArena

[outdated] A moddable MOBA in Formality
MIT License
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Add character: Hells Dog. #217

Open Trixtontrix opened 4 years ago

Trixtontrix commented 4 years ago

Hells Dog.

A hunter from the underworld who seeks condemned and drags him to hell to receive his punishments.

Concept Art

model sheet Hells Dog modelo base final

Inspiration

Character inspired by the hell dog of the Supernatural series. Hells dog reference

Moves

Idle

He stands still with the chains moving around him while he lets out menacing growls and drools lava.
idle_final

[STICK] Walk

He walks imposingly. walk_final

[LEFT] Hells swips:

He whips his chains forward with medium range. hells_swips_gif

[MIDDLE] Punishment Arises

He sends his chains across the ground to the target, at the target point the chains appear causing damage and knock up For programmers: The animation of the projectile must start at the target point in frame 4 of the casting animation. storyboard new middle punishment arises Skill complete gif: skil completa

[RIGHT] Condemnation hook

He launches freight chains with long reach and uses them as a hook to bring his enemies to him. For programmers: The animation of the projectile must start in frame 5 of the casting animation. condenation_hook_gif

[Q] Ultimate: The hell is here

The Hells Dog spikes its chains on the ground invoking a part of the hell around it. storyboard new ultimate the hell is here ultiamte_gif

OPTIONAL

[E] TAUNT

He stands on two legs and plays jumping rope with the chains. Taunt_gif

[SPACE] Invisible Hunt

He is invisible, it is only possible to see the glowing tracks of his feet on the ground and the drool of lava falling. He is invisible for a while, but cancels that invisibility by using any movement except walking. Casting invisible_hunt_cast idle invisible_idle walk invible_walk

Hurt Pose:

hurt_pose

Tasks

MaisaMilena commented 4 years ago

Approved for work!

Trixtontrix commented 4 years ago

Daily May 24, 2020 Concept art created and Issue developed. 9 hours of work. model sheet Hells Dog

Trixtontrix commented 4 years ago

Daily June 2, 2020. Created storyboards of the animations of the skills, middle and ultimate to define together with Alexandre Avila which one to use. Made the base model. 8 hours of work Base model modelo base Base model gif SS Hells dog SS

The storyboards storyboard middle new storyboard middle old storyboard new middle punishment arises storyboard new ultimate the hell is here

Trixtontrix commented 4 years ago

Daily June 4, 2020. Made adjustments to the base model of the character. done the Idle animation. 7 hours of work. New base model modelo base final idle idle_final

Trixtontrix commented 4 years ago

Daily June 6, 2020. Done the walk animation. Done the animation space_invisible_hunt cast, idle and walk. total of 9 hours of work. walk walk_final Invisible Hunt cast: invisible_hunt_cast

Invisible Hunt idle: invisible_idle

Invisible Hunt walk: invible_walk

Trixtontrix commented 4 years ago

Daily June 8, 2020. Done the animation of the left skill "hells swips", started the animation of the right skill "condemnation hook". 06 hours of work. Left skill Hell swips: hells_swips_gif

Trixtontrix commented 4 years ago

Daily June 10, 2020. Finished the skill right animation "condemnation hook", made the skill middle animation "punishment arises" and done the hurt pose. 8 hours of work. Right skill Condemnation hook: condenation_hook_gif Middle skill Punishment Arises Casting: punishment_arises_casting Middle skill Punishment Arises Projetile: punishment_arises_projetile Hurt Pose: hurt_pose

Trixtontrix commented 4 years ago

Daily June 12, 2020. Made the animation of "Taunt". 4 hours of work. Taunt animation Taunt_gif

Trixtontrix commented 4 years ago

Daily June 14, 2020. Made the animation of the Ultimate "The Hell is here". Adjusted the files for sending. 6 hours of work. Ulatimate "The Hell is Here" animation ultiamte_gif