Open Trixtontrix opened 4 years ago
Approved for work!
Daily May 24, 2020 Concept art created and Issue developed. 9 hours of work.
Daily June 2, 2020. Created storyboards of the animations of the skills, middle and ultimate to define together with Alexandre Avila which one to use. Made the base model. 8 hours of work Base model Base model gif SS
The storyboards
Daily June 4, 2020. Made adjustments to the base model of the character. done the Idle animation. 7 hours of work. New base model idle
Daily June 6, 2020. Done the walk animation. Done the animation space_invisible_hunt cast, idle and walk. total of 9 hours of work. walk Invisible Hunt cast:
Invisible Hunt idle:
Invisible Hunt walk:
Daily June 8, 2020. Done the animation of the left skill "hells swips", started the animation of the right skill "condemnation hook". 06 hours of work. Left skill Hell swips:
Daily June 10, 2020. Finished the skill right animation "condemnation hook", made the skill middle animation "punishment arises" and done the hurt pose. 8 hours of work. Right skill Condemnation hook: Middle skill Punishment Arises Casting: Middle skill Punishment Arises Projetile: Hurt Pose:
Daily June 12, 2020. Made the animation of "Taunt". 4 hours of work. Taunt animation
Daily June 14, 2020. Made the animation of the Ultimate "The Hell is here". Adjusted the files for sending. 6 hours of work. Ulatimate "The Hell is Here" animation
Hells Dog.
A hunter from the underworld who seeks condemned and drags him to hell to receive his punishments.
Concept Art
Inspiration
Character inspired by the hell dog of the Supernatural series.
Moves
Idle
He stands still with the chains moving around him while he lets out menacing growls and drools lava.
[STICK] Walk
He walks imposingly.
[LEFT] Hells swips:
He whips his chains forward with medium range.
[MIDDLE] Punishment Arises
He sends his chains across the ground to the target, at the target point the chains appear causing damage and knock up For programmers: The animation of the projectile must start at the target point in frame 4 of the casting animation. Skill complete gif:
[RIGHT] Condemnation hook
He launches freight chains with long reach and uses them as a hook to bring his enemies to him. For programmers: The animation of the projectile must start in frame 5 of the casting animation.
[Q] Ultimate: The hell is here
The Hells Dog spikes its chains on the ground invoking a part of the hell around it.
OPTIONAL
[E] TAUNT
He stands on two legs and plays jumping rope with the chains.
[SPACE] Invisible Hunt
He is invisible, it is only possible to see the glowing tracks of his feet on the ground and the drool of lava falling. He is invisible for a while, but cancels that invisibility by using any movement except walking. Casting idle walk
Hurt Pose:
Tasks