Open marcmotta opened 4 years ago
All this content was decided in a metting with the whole team.
There is also avaible in portuguese in this document: Camp.pdf
Some concepts has been updated, by the feedback of the other artists, and speacilly @MaisaMilena . As:
!Lore
In a multiverse where heroes are brought in through a portal, conflicts have arisen. A battle arena has been created for these combatants: Camp is an artificial island, which has a forest not yet fully finished. We can still see metal plates on the floor and some enemy robots.
!Aesthetic
This map, has the proposal of presenting a simple Forest, with some unfinished elements of a construction in progress.
!Map
Black marking symbolizes the player's vision.
Enemies:
Heal:
Portals:
Portals spawn after tier 2 enemies spawn. Portals enter a sleeping mode for a specified time
Boss:
Stay asleep until 30 seconds after the tier 3 monsters appear. The boss has a lot of health, but does NOT deal a lot of damage. It has a variation of attacks that comprises in:
After the boss's death, the team that killed him gains 100% of his ultimatum bar. In addition, the count of the uped gas circle and a gas circle is triggered, which squezes to the center of the map (boss's lair)
Fog:
!Mechanics
!Balancing
All elements of the map, as well as enemies, healings and portals are equivalent for the two halves of the map.
!Technical information.
!Team