Open marcmotta opened 4 years ago
Approved for work!
hours worked: 4 hours
hours worked: 10 hours and 10 minutes
today i worked on the idle animation and also the walkcycle blockout
worked hours: 16h5m
i update some gif references (frame by frame)
[WALK]
[MIDDLE] Flaming Bite!
[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH
[MISC]
worked hours: 22:15
i fineshed the most of the simple animations and i'm ready to start the most complex ones (cast animations)
hours worked: 27 hours and 45 minutes
[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH
[Q] ZAP!
worked hours: 31:15
[SHIFT] Cheer up!
[Q] ZAP!
[LEFT] Gatling
hours worked: 38 hours and 45 minutes
[Q] ZAP!
[LEFT] Gatling
[LEFT] POW!
[MIDDLE] Flaming Bite!
[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH
hours worked: 44 hours and 45 minutes
[TAUNT]
reference:
[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH
@MaisaMilena @MaiaVictor
for the jinx character, i think it was done. what do you think ?
I think so. You did an amazing job on her.
Hero Description
An impulsive and manic criminal from Zaun, Jinx lives to spread chaos.
Concept Art
Inspiration
Jinx is from League of Legends
Moves
Idle
Jinx in a position where his legs are slightly bent and a little squat, while his vise is facing forward, meanwhile, jinx uses both arms to hold the weapon to his right.
[STICK] Walk
Jinx puts his weapon back a little while running in the desired position.
[LEFT] Gatling
Jinx shoots with her primary weapon.
Animation: When shooting, the jinx body goes a little behind with the impact.
Projectile: Small flash of fire
projectile
[MIDDLE] Flaming Bite!
Jinx throws traps in her front which remain active for 3s
Cast animation: Jinx get something from her right pocket and throw it to her front.
Effect Animation: The traps have a mouth shaped. When it hitting the ground happens a bounce effect.
Trap idle Animation: The little mouths of the traps open up quickly.
Trap end Animation: Traps explode
Note:
[LEFT] POW!
Jinx fires with her secondary weapon, a rocket carried on her backs.
Animation: Jinx removes the missile launcher from his back, and when she shoots, her body goes far back and her left leg lifts.
Pojectile: Small missile.
projectile
[Q] ZAP!
Jinx uses a stun gun to deliver a straight shock.
Cast Animation: Jinx takes her taser, takes aim for a short time, and fires a shot.
Effect Animation: While jinx adjusts the crosshairs, in the chosen trajectory, the shooting trajectory appears
Projectile: A small flash of energy that stops at the first enemy.
zap path
zap projectile
reference:
[E] TAUNT
Jinx to dance, like jake of adventure time
[SPACE] SUPER ULTRA MEGA MISSILE OF DEATH
Jinx fires a large missile that crosses the entire map until it hits an enemy, with a big explosion:
Cast Animation: Jinx squat down a bit and uses her rocket launcher to fire the missile
Projectile: Missil
Effect Animation: Huge explosion.
[SHIFT] Cheer up!
Cast Animation: none
Jinx gains movement speed
Effect Animation: While jinx runs, speed (wind) effects come out around her
note: increase the speed of the base walkcycle.
Tasks