Open VictorTaelin opened 4 years ago
Started today Croni assets. (30/01)
Even with the pixelart reference, working on his design was a little bit hard. Croni has a lot of rounded shapes, so I needed to be careful with her. For this reason, animate her tail with a smooth movement took more time to be complete than imagine before. This first mockup was finished in 4 hours. The tail didn't work very nice in this animation, for this reason, it was discarded. Maybe it should be used in another animation cycle, as Walk.
In the afternoon, I took another four hours to do experiments with tail animation (caudaidle .vox, cauda2.vox, cauda3.vox) and complete the second mockup, including the head movement. In this one, the tail looks more like the pixel art reference, with a kind of "whip" effect. Probably it gonna be repair soon.
Working time: 8 hours
Update: Some repairs on tail shape of Idle state.
First walk cycle version. Using as reference the pixel art sprite.
Working time: 6 hours
She is so cute! Great job!
I want to assume the base animations of the Croni, with the collaboration of @Dxnjo for effects.
Approved for work! xD
(base animations)
hours worked: 7 hours resume: idle, walkcycle, shadow trap.
Amazing, just change the color to a more opaque color in GIFS. ♥
hours worked: 21 hours and 30 minutes resume: hurt, shadow_ball, shadow_flux, shadow_tunnel.
hours worked: 22 hours 40 minutes resume: shadow curse, shadow curse demon
i had finished my work here, i let the effects for @Dxnjo
i've see a little problem with the skill names:
[LEFT] Shadow Flux
[MIDDLE] Shadow Trap
[RIGHT] Shadow Ball
[SPACE] Shadow Curse
[SHIFT] Shadow Tunnel
The all of them contain the word shadow
, them i prupose a change for:
[LEFT] Gloomy Flux
[MIDDLE] Shadow Trap
[RIGHT] Dark Ball
[SPACE] Crow Curse
[Q] As a Haunt
Dark Ball (Cast)
Dark Ball (Effect)
Gloomy Flux (Cast)
Gloomy Flux (Effect)
Shadow Trap (Effect)
04/16 8:10 hours worked. 04/20 7:15 hours worked. Until Now 15:25 hours worked.
NOTE I had made an animation for the ultimate, but there were changes to Croni's Issue, so I redid the animation.
Today 9:03 hours worked. Until Now 24:28 hours worked.
wip_05 hours worked: 25 hours 50 minutes resume: taunt
Hero Description
Croni is a bird-mage hero. She is both cute and dark.
Concept Art
Inspiration
Her theme is inspired on Raven, the Teen Titans character, as well as other dark-themed characters like Haunter (Pokémon) and Druid (Fire Emblem).
Gameplay
Her gameplay is highly inspired on the pre-rework Chromie, from the Heroes of The Storm MOBA. She is an artillery burst mage. Her abilities have very high range and damage. In exchange, they are all skill-shots with a very high delay, making it very hard to land. To be a skilled Croni player, one must be constantly predicting the movements of the enemy heroes, in order to land her skills accurately.
Animations
Idle
Croni flaps her tail, breathes and looks around. Inspiration: Inspiration
[STICK] Walk
Croni hoves on the ground, moving forward, with her robe properly affected by the wind. Inspiration:
[LEFT] Gloomy Flux
Description: After 1.5 seconds, casts a shadow flux on the targeted area, causing high damage.
Cast Animation: Croni spins and raises her wings as she hovers over the ground, with shadow effects around her, similar to the Raven animation below. Inspiration:
Effect Animation: A flux of shadow comes out of the ground and surrounds the area, similar to the "Flux" spell of a Fire Emblem 7 Druid. Inspiration:
[MIDDLE] Shadow Trap
Description: Croni sets up an invisible trap on the ground. When an enemy hero collides with it, it becomes trapped for 1 second.
Cast Animation: Croni moves one wing forward, setting the trap on the ground. Inspiration:
Effect Animation: a small, flat spell-bind circle on the ground, looking like a cast circle. The circle should be as large as Croni. 1 frame. Inspiration:
[RIGHT] Dark Ball
Description: After 1 second, fires a shadow ball towards the targeted direction, causing high damage to the first hero hit.
Cast Animation: Croni rises from the ground, opens her wings and swaps them forward. Inspiration:
Effect Animation 1: a shadow ball, with shadow "thunders" around it. Inspiration:
Effect Animation 2: the shadow ball explosion when it touches the enemy. Inspiration open.
[SPACE] Crow Curse
Description: marks an enemy with a Shadow Curse. If, after 3 seconds, if the enemy is facing the same direction as Croni, he is sucked into the ground, rising back on to the position it was before. If the enemy kills Croni before, he dies.
Cast Animation:
Effect Animation: a "scary ghost" appears on both Croni and the enemy. Inspiration:
[Q] As a Haunt
Croni becomes a shadow flux, "dives" into the floor and soars back in the target location. Inspiration:
[EXTRA] Taunt
Croni's eyes glow bright red as she speaks: "What's the matter? Afraid of the dark?". Inspiration:
Hurt
Tasks