moonad / TaelinArena

[outdated] A moddable MOBA in Formality
MIT License
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Character: Croni #8

Open VictorTaelin opened 4 years ago

VictorTaelin commented 4 years ago

Hero Description

Croni is a bird-mage hero. She is both cute and dark.

Concept Art

croni

Inspiration

Her theme is inspired on Raven, the Teen Titans character, as well as other dark-themed characters like Haunter (Pokémon) and Druid (Fire Emblem).

raven

Gameplay

Her gameplay is highly inspired on the pre-rework Chromie, from the Heroes of The Storm MOBA. She is an artillery burst mage. Her abilities have very high range and damage. In exchange, they are all skill-shots with a very high delay, making it very hard to land. To be a skilled Croni player, one must be constantly predicting the movements of the enemy heroes, in order to land her skills accurately.

Animations

Idle

Croni flaps her tail, breathes and looks around. Inspiration: Inspiration idle 79082762-77678880-7cff-11ea-871e-ad4334962ca1

[STICK] Walk

Croni hoves on the ground, moving forward, with her robe properly affected by the wind. Inspiration: walk 79082765-7898b580-7cff-11ea-859a-8832254fb0c9

[LEFT] Gloomy Flux

Description: After 1.5 seconds, casts a shadow flux on the targeted area, causing high damage. 79333488-feca1d00-7ef4-11ea-8c3d-dc33d09cdfd2

Cast Animation: Croni spins and raises her wings as she hovers over the ground, with shadow effects around her, similar to the Raven animation below. Inspiration:

shadow_ball

Effect Animation: A flux of shadow comes out of the ground and surrounds the area, similar to the "Flux" spell of a Fire Emblem 7 Druid. Inspiration:

shadow_flux

[MIDDLE] Shadow Trap

Description: Croni sets up an invisible trap on the ground. When an enemy hero collides with it, it becomes trapped for 1 second.

Cast Animation: Croni moves one wing forward, setting the trap on the ground. Inspiration: shadow_trap

79082763-78001f00-7cff-11ea-8fca-03d56da481e1

Effect Animation: a small, flat spell-bind circle on the ground, looking like a cast circle. The circle should be as large as Croni. 1 frame. Inspiration:

cast_circle

[RIGHT] Dark Ball

Description: After 1 second, fires a shadow ball towards the targeted direction, causing high damage to the first hero hit.

79333485-fe318680-7ef4-11ea-985c-bae614a4c5fc

Cast Animation: Croni rises from the ground, opens her wings and swaps them forward. Inspiration:

shadow_ball

Effect Animation 1: a shadow ball, with shadow "thunders" around it. Inspiration:

shadow_ball

Effect Animation 2: the shadow ball explosion when it touches the enemy. Inspiration open.

[SPACE] Crow Curse

Description: marks an enemy with a Shadow Curse. If, after 3 seconds, if the enemy is facing the same direction as Croni, he is sucked into the ground, rising back on to the position it was before. If the enemy kills Croni before, he dies.

Cast Animation: 79399482-db858900-7f59-11ea-8bb5-4de73aa2d1fe

Effect Animation: a "scary ghost" appears on both Croni and the enemy. Inspiration: scary_ghost 79399481-daecf280-7f59-11ea-98ea-398bf7d7600d

[Q] As a Haunt

Croni becomes a shadow flux, "dives" into the floor and soars back in the target location. Inspiration: dash

79333478-fc67c300-7ef4-11ea-898d-353510a46aef-2

[EXTRA] Taunt

Croni's eyes glow bright red as she speaks: "What's the matter? Afraid of the dark?". Inspiration:

taunt

Hurt

79333483-fd98f000-7ef4-11ea-81e7-207f9739a0e1


Tasks

GustavoJacome commented 4 years ago

Started today Croni assets. (30/01)

Even with the pixelart reference, working on his design was a little bit hard. Croni has a lot of rounded shapes, so I needed to be careful with her. For this reason, animate her tail with a smooth movement took more time to be complete than imagine before. This first mockup was finished in 4 hours. The tail didn't work very nice in this animation, for this reason, it was discarded. Maybe it should be used in another animation cycle, as Walk. spritestack-export idelteste2

In the afternoon, I took another four hours to do experiments with tail animation (caudaidle .vox, cauda2.vox, cauda3.vox) and complete the second mockup, including the head movement. In this one, the tail looks more like the pixel art reference, with a kind of "whip" effect. Probably it gonna be repair soon. idleteste4

Tail_tests_vox_files.zip

Working time: 8 hours

GustavoJacome commented 4 years ago

Update: Some repairs on tail shape of Idle state. idleteste6

First walk cycle version. Using as reference the pixel art sprite. walkteste1

Working time: 6 hours

MaisaMilena commented 4 years ago

She is so cute! Great job!

marcmotta commented 4 years ago

I want to assume the base animations of the Croni, with the collaboration of @Dxnjo for effects.

MaisaMilena commented 4 years ago

Approved for work! xD

marcmotta commented 4 years ago

TO DO LIST

(base animations)

marcmotta commented 4 years ago

wip_01

hours worked: 7 hours resume: idle, walkcycle, shadow trap.

idle trap walk

Dxnjo commented 4 years ago

Amazing, just change the color to a more opaque color in GIFS. ♥

marcmotta commented 4 years ago

wip_02 and 03

hours worked: 21 hours and 30 minutes resume: hurt, shadow_ball, shadow_flux, shadow_tunnel.

shadow_tunnel hurt shadow_ball shadow_flux

marcmotta commented 4 years ago

wip_04

hours worked: 22 hours 40 minutes resume: shadow curse, shadow curse demon

demon shadow_curse

i had finished my work here, i let the effects for @Dxnjo

marcmotta commented 4 years ago

i've see a little problem with the skill names:

[LEFT] Shadow Flux [MIDDLE] Shadow Trap [RIGHT] Shadow Ball [SPACE] Shadow Curse [SHIFT] Shadow Tunnel

The all of them contain the word shadow, them i prupose a change for:

[LEFT] Gloomy Flux [MIDDLE] Shadow Trap [RIGHT] Dark Ball [SPACE] Crow Curse [Q] As a Haunt

Dxnjo commented 4 years ago

WIP_01 (Croni Effects)



Dark Ball (Cast)

Shadow Ball Cast

Dark Ball (Effect)

Dark-Ball-Effect

Gloomy Flux (Cast)

GIF

Gloomy Flux (Effect)

Gloomy-Flux

Shadow Trap (Effect)

Shadow Trap


04/16 8:10 hours worked. 04/20 7:15 hours worked. Until Now 15:25 hours worked.


Dxnjo commented 4 years ago

WIP_02 (Croni Effects)


NOTE I had made an animation for the ultimate, but there were changes to Croni's Issue, so I redid the animation.


Cast Effect

Effect


Today 9:03 hours worked. Until Now 24:28 hours worked.

marcmotta commented 4 years ago

wip_05 hours worked: 25 hours 50 minutes resume: taunt

taunt_00