Bruce Banner after some scientific accidents involving radiation
developed the ability to transform himself in Hulk if he lost the control of his emotions,Hulk has an immeasurable physical power and combat energy,he is very durable in combat,Hulk is an tought guy
Concept Art
Inspiration
Hulk fights in the Marvel universe
Moves
Idle
Describe how you imagine the idle pose. Ex: "Croni flaps her tail, breathes and looks around" You can add sketches or later on add gifs you did on MagicaVoxel
[STICK] Walk
Describe how you imagine the walk animation. Ex: "Croni hoves on the ground, moving forward, with her robe properly affected by the wind." You can add sketches or later on add gifs you did on MagicaVoxel
[LEFT] boulder throw
Hulk uses his strength to cast and get a rock from the ground, then chooses a direction to throw that rock (Hulk can't move in this stage). The rock projectile will apply few damages on its way but has a damage area action, it means that it will apply the damage if hits a wall or an enemy (like Graves Q-League of Legends)
Ps: This rock won't be destroyed after the damage because other Hulk skill will use this rock. It will stay in the end of his trajectory (like Mega Gnar Q mechanic-League of Legends)
1)Graves Q(projectile hits an wall an explodes) mechanic:
2)Mega Gnar rock mechanic:
3)Hulk in game casting(take an rock from ground):
[MIDDLE] Thunderclap
Hulk cast and clap his hands,creating an air wave in an area around him and stun all the affected enemies in 1 second
Projectile Reference:
[RIGHT] Crushing Blow
Hulk can walk and take the left rock on the battlefield when he walks over it. This action doesn't need an animation, just make the rock in the ground disappear. After that, he can able attack and apply a 0.5 stun in just one enemy, if Hulk didn't get the rock it will be a normal and quickly attack without stun.
Reference:
In game reference:
[Q] Hulk Smash
Hulk prepares to jump and channel for 2 or 3 seconds. After this channel, he jumps freely in a global range and knocks up the enemies affected in his incoming triumphal entrance.
Inpiration:
Projectile reference:
OPTIONAL
[E] TAUNT
Taunt is a funny animation you character will do like laugh, dance aiming to make fun of the enemies
Hero Description
Bruce Banner after some scientific accidents involving radiation developed the ability to transform himself in Hulk if he lost the control of his emotions,Hulk has an immeasurable physical power and combat energy,he is very durable in combat,Hulk is an tought guy
Concept Art
Inspiration
Hulk fights in the Marvel universe
Moves
Idle
Describe how you imagine the idle pose. Ex: "Croni flaps her tail, breathes and looks around"
You can add sketches or later on add gifs you did on MagicaVoxel
[STICK] Walk
Describe how you imagine the walk animation. Ex: "Croni hoves on the ground, moving forward, with her robe properly affected by the wind."
You can add sketches or later on add gifs you did on MagicaVoxel
[LEFT] boulder throw
Hulk uses his strength to cast and get a rock from the ground, then chooses a direction to throw that rock (Hulk can't move in this stage). The rock projectile will apply few damages on its way but has a damage area action, it means that it will apply the damage if hits a wall or an enemy (like Graves Q-League of Legends) Ps: This rock won't be destroyed after the damage because other Hulk skill will use this rock. It will stay in the end of his trajectory (like Mega Gnar Q mechanic-League of Legends) 1)Graves Q(projectile hits an wall an explodes) mechanic: 2)Mega Gnar rock mechanic: 3)Hulk in game casting(take an rock from ground):
[MIDDLE] Thunderclap
Hulk cast and clap his hands,creating an air wave in an area around him and stun all the affected enemies in 1 second Projectile Reference:
[RIGHT] Crushing Blow
Hulk can walk and take the left rock on the battlefield when he walks over it. This action doesn't need an animation, just make the rock in the ground disappear. After that, he can able attack and apply a 0.5 stun in just one enemy, if Hulk didn't get the rock it will be a normal and quickly attack without stun. Reference: In game reference:
[Q] Hulk Smash
Hulk prepares to jump and channel for 2 or 3 seconds. After this channel, he jumps freely in a global range and knocks up the enemies affected in his incoming triumphal entrance. Inpiration:
Projectile reference:
OPTIONAL
[E] TAUNT
Taunt is a funny animation you character will do like laugh, dance aiming to make fun of the enemies
[SPACE]/Shift extra skill, usually dash
Tasks