Closed MatthewFrench closed 6 years ago
I feel like you didn't even read the question. Unless you're telling me that if it doesn't exist in that bit of documentation, it is not possible.
What he means is that the ports used for Moonlight (https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide#streaming-over-the-internet) are the same as Geforce Experience, and that (as of today) they cannot be modified from the Geforce app itself, nor from moonlight itself
Unfortunately, Moonlight doesn't have this functionality right now.
@MatthewFrench You could use something like a port mapper on your host PC that would redirect some_ports
to the ports used by GFE, and you would have to change the ports used by Moonlight itself. It'll be fairly easy for the GUI/HTML part. However, I don't know how hard it would be in the C++ part, where the actual video streaming takes place.
That sounds super awesome, thanks for the software tip! If I were better at C++ libraries I'd take a look at moonlight's confiuration. I don't have those skills. :C
On Jul 22, 2017, at 2:55 PM, Paulin Jorys notifications@github.com<mailto:notifications@github.com> wrote:
@MatthewFrenchhttps://github.com/matthewfrench You could use something like UPnP PortMapperhttps://upnp-portmapper.sourceforge.io/ on your host PC that would redirect some_ports to the ports used by GFE, and you would have to change the ports used by Moonlight itself. It'll be fairly easy for the GUI/HTML part, however I don't know how hard it would be in the C++ part, where the actual video streaming takes place.
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Hey @MatthewFrench, if your issue is solved, you can close this issue. Otherwise, I'll be here to help!
The idea isn't completed but we do have a direction.
On Jul 25, 2017, at 9:24 AM, Paulin Jorys notifications@github.com<mailto:notifications@github.com> wrote:
Hey @MatthewFrenchhttps://github.com/matthewfrench, if your issue is solved, you can close this issue. Otherwise, I'll be here to help!
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@MatthewFrench Well, as long as Geforce Experience doesn't have this feature, Moonlight can't have it since it's a client that requires a server, here GFE, that has the same features as the client.
I don't know enough about what libraries Moonlight uses and how it configures ports but Geforce Experience on the server side can be routed to different ports using the program suggested above and most routers also include port routing. We'd just have to figure out how to change Moonlight's ports that it tries to connect to. For example if moonlight tries to connect to port 42,000, we could configure it to look at port 43,000 instead.
On Jul 25, 2017, at 9:48 AM, Paulin Jorys notifications@github.com<mailto:notifications@github.com> wrote:
@MatthewFrenchhttps://github.com/matthewfrench Well, as long as Geforce Experience doesn't have this feature, Moonlight can't have it since it's a client that requires a server, here GFE, that has the same features as the client.
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there is a stupid way to do it. Set your client to connect to a local PC and on that PC redirect the GFE port to Port (i.e) 1000 of your home router and at the home router side set port 1000 to redirect to your desire GFE computer and correct GFE port.
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs.
Is there currently a way of setting the ports that Moonlight uses to connect? I have my desktop working beautifully with Moonlight with ports forwarded to allow a remote connection. I have a second PC that I would like to be able to moonlight into on the same external IP as well. At that point you run into port conflicts. My router allows forwarding ports to different ports for an internal IP. If Moonlight supports changing the ports it uses to connect, that would allow me to remotely use multiple computers on a single IP for game streaming. Does Moonlight have this functionality?