Closed SnekSnak closed 6 years ago
@SnekSnak Is it best with the java version? The chrome version was only made for Chromebooks but seemed to became the main version.
@Jorys-Paulin I can't confirm whether or not the Java version worked much better as I used it probably close to 3 years ago and the project was in a much different place. Also my internet and hardware were different.
What gpu have your client pc ? if it's the integrated one (like Intel HD or something similar) you can have lot of input latency. I've resolved this issue upgrading the client pc with a nvidia 1030, the input lag is reduced about 95% now and everything is playable without problem.
Another thing to keep in mind is that you don't have to use all of your total upload speed. If you have 12mb upload, set moonlight to 9/10, NEVER set it to 12mb
I have 20mb upload and i play really smooth at 1080p60 allocating 16mb to moonlight and keeping 4mb to maintain the connection stable. Just setting it at 17 make my connection unstable and very laggy, so, make some try and you'll see the differences, you have to find the correct setting for your line.
Just NEVER use your total upload band.
PS: I'm using Chrome version of Moonlight
@SnekSnak Moonlight was meant to use for in-home streaming, not over the internet in the first place; if it works, great for your, otherwise, too bad.
Hello! Unfortunately, the chrome version is now deprecated in favour of moonlight-qt, so it will be a "don't fix" on that one, sorry!
I know this might not technically be an issue but I'm not sure where else to post.
I only have access to 12mbps upload speeds thanks to Comcast still limiting most home lines unless you have gigabit connection which raises the upload cap to 40mbps.
Moonlight recommends 10mbps for 720p60, but the input latency feels like it's somewhere between 100-200ms. Just to clarify this is when playing over the internet not in-home. It's slightly more playable with singleplayer shooters like KF2, but games like Binding of Isaac Rebirth are a nightmare. You essentially have to train your brain to react ahead of time.
Does this latency go away at higher upload rates? Would playing 720p60 at 40mbps reduce latency? I thought I remembered reading that increased bandwidth meant better visuals but worse latency.
I was hoping for some first hand experience. If it's simply a limitation of Chrome then I'm confused why development time was put into the Chrome app while the Windows Java client was discontinued.