moonlight-stream / moonlight-embedded

Gamestream client for embedded systems
https://github.com/moonlight-stream/moonlight-embedded/wiki
GNU General Public License v3.0
1.49k stars 324 forks source link

Segmentation fault #780

Open Gui-Yom opened 4 years ago

Gui-Yom commented 4 years ago

NVidia Geforce Experience version: 3.20.2.34 Moonlight Embedded version: 2.4.11 Moonlight Embedded source: package Moonlight Embedded running on: Raspberry Pi Moonlight Embedded running on distribution: Raspbian Buster

Verbose output -verbose of Moonlight Embedded:

pi@raspberrypi:~ $ moonlight stream -1080 -fps 60 -app "For Honor" -input /dev/input/event0 -mapping xbox360.map -save steam.cfg -bitrate 8192 -verbose
Moonlight Embedded 2.4.10 (PI;ALSA;PULSE;EMBEDDED)
Searching for server...
Connect to 192.168.1.31...
NVIDIA GeForce GTX 1060, GFE 3.20.2.34 (gs_04_15_27341342, 7.1.415.0)
Platform Raspberry Pi (Broadcom)
Loading mappingfile xbox360.map
Add input /dev/input/event0...
Detected Generic X-Box pad (030000005e040000a102000030060000) on /dev/input/event0 as Generic X-Box pad
Segmentation fault

What is the expected result? The stream should go on without stutters or crash

What happens instead of that? The stream stutters at 5fps, and then crash with a segmentation fault after 5-10 seconds. Sometimes there's a segmentation fault just after starting it.

Is the raspberry not keeping up with the quality ? is the network not keeping up ? (strange since this is a home network and both my pc and the pi are wired) Or is this an internal problem with moonlight ? Either way, this is odd.