Open Mandrake158 opened 3 months ago
check my repo, it has been implemented for a long time https://github.com/Moonlight-the-Fried-Fish/moonlight-ios-NativeMultiTouchPassthrough BTW, testflight is on for my fork
it works incredibly well on test flight... Makes the iPad better than a native windows tablet
check my repo, it has been implemented for a long time
https://github.com/Moonlight-the-Fried-Fish/moonlight-ios-NativeMultiTouchPassthrough
BTW, testflight is on for my fork
It's awesome, don't know why it hasn't been merged The only thing I would prefer is having a small 3 dots (with transparency when not active) with all the commands from the right swipe, as sometimes when I need a command (like F11), the right swipe gets registered as an input before, so the window loses activeness
Any chance on an android version?
@Mandrake158 The slide & tap gestures are inherited from original moonlight. By the time I was developing those gestures I thought about improvements instead of building something totally different.
For moonlight-android I recommend this fork, @ClassicOldSong https://github.com/ClassicOldSong/moonlight-android
if you want the most comprehensive custom on screen buttons, try this: @WACrown https://github.com/WACrown/moonlight-android
check my repo, it has been implemented for a long time https://github.com/Moonlight-the-Fried-Fish/moonlight-ios-NativeMultiTouchPassthrough BTW, testflight is on for my fork
It's awesome, don't know why it hasn't been merged The only thing I would prefer is having a small 3 dots (with transparency when not active) with all the commands from the right swipe, as sometimes when I need a command (like F11), the right swipe gets registered as an input before, so the window loses activeness
Any chance on an android version?
i m trying to implement a feature that prevents touch slide sending event to the remote PC if the initial point spawned at the upper screen edge (left or right), guess it will work out better
check my repo, it has been implemented for a long time https://github.com/Moonlight-the-Fried-Fish/moonlight-ios-NativeMultiTouchPassthrough BTW, testflight is on for my fork
It's awesome, don't know why it hasn't been merged The only thing I would prefer is having a small 3 dots (with transparency when not active) with all the commands from the right swipe, as sometimes when I need a command (like F11), the right swipe gets registered as an input before, so the window loses activeness Any chance on an android version?
i m trying to implement a feature that prevents touch slide sending event to the remote PC if the initial point spawned at the upper screen edge (left or right), guess it will work out better
already implemented for native touch mode in build 41 @Mandrake158
i m trying to implement a feature that prevents touch slide sending event to the remote PC if the initial point spawned at the upper screen edge (left or right), guess it will work out better
already implemented for native touch mode in build 41
@Mandrake158
It works wonders! Now I can play non full screen games, swipe, press F11 and since it doesn't lose focus, it goes full screen
Thanks!
I don't know if it can be implemented, but would be awesome to have a mode that fully passthrough all touch inputs to the host PC. Like instead of using 2 fingers to pinch and zoom Moonlight itself, have it go straight to the PC and be able to zoom the website (and nothing else) like you could do on a native touchscreen display
This would allow playing touch based games and even phone emulators with ease. Like holding down the finger, instead of trying to get the right click button, just pass it as full left click/touch
For example, using the left thumb to move around and holding the right thumb to move around on a touch game. Instead of trying to zoom the stream image and only registering like 2 clicks on the right thumb