mootowncow / topaz

Server emulator for FFXI
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Salvage - Arrapago Remnants tuning #99

Closed ShiyoKozuki closed 1 year ago

ShiyoKozuki commented 1 year ago

Give elementals VERY high dmg enspell of their element and low wep dmg lower magic cool on leech

ShiyoKozuki commented 1 year ago

Studen of Erd should check if animation or state or w/e is nothing he should go invisible BEFORE porting to make it harder to see where he is

ShiyoKozuki commented 1 year ago

Mimics should drop a lot of temps like Seagull Grounded one

ShiyoKozuki commented 1 year ago

Ruins Oil very bugged Needs to do more dmg(5000 ) to make SCing possible. SC day function doesn't work properly. His TP moves randomly make players have super low move speed up to 0 and cant fix

Tut needs lower evasion(setmod to 300?)

ShiyoKozuki commented 1 year ago

RDM and DRK fomors should use 1h TP move(foxfire?) Sahtra not BIo4ing a random target

ShiyoKozuki commented 1 year ago

Tut goes into same mode multiple times

ShiyoKozuki commented 1 year ago

Porting players need to check variable so you dont repeat spam port/say save(the floor saving variable? if already saved to x floor then dont port?)

ShiyoKozuki commented 1 year ago

King behemoth hitbox too small Hatemhyt hitbox too small Hatmehyt says "your attack devastates the fiend!" or when proc ENDS

ShiyoKozuki commented 1 year ago

Medjed's No longer uses grave wheel in any mode. Bane duration reduced to 30s. Attack speed reduced(longer delay) Damage reduced slightly.

Archaic Gears super overtuned, too much hp and damage.

Add msg to mobs that force link.

Gusting Gouge is wrong(check jp wiki) Nix Wavedancer(and prob other nix?) wrong torrent animation

Medusa: Greatly lower wep dmg. Change burst function and msg to wind proc Wind SDT to 150 Add 265 msg to all magic burst break functions

Alucard(vampyr) Too weak overall. Needs more wep dmg. Needs more nasty HNM vamp TP moves. Remove manafont entirely. Why does he lose amnesia the second he's procced and able to be procced again?

Some NM use 1 TP move then another in a row always some type of strategy(alucard bat / leech or something?) so you can work around it

Regen shouldn't work during zombie(code in C++ where you did poison ticks regen_down shit for magic barrier) UpdateEnmity() and SuperLinking should add 1 CE 1 VE to everyone

ShiyoKozuki commented 1 year ago

Make Chemical Spils take greatly increased magic + MB dmg Make all trash interesting with sc/mb or melee dmg etc. Make trash have set patroll patterns and mechanics and stuff

F4 Trash Revamp: 1 Kraken in each room, summons 2 crabs that spam cure/buff/na him. Crabs despawn on Krakens death. Kraken Draws in everyone -> Maeltroms x3 then gets "Exhausted" every 45s.

1 Soulflayer in each room, summons 2 imps. "Minibosses". Imps cannot be targetted and just nuke random people with T1 nukes. Imps despawn on Soulflayers death.

F5 Trash Revamp: Acroliths are tanky, only 1 per room. They "leak" chemicals every 25% of loss hp summoning a chemical spill.

Lamia's Patrol in cool and interesting ways you need to pay attention to in order to not link them, make them MUCH stronger.

F6 revamp: One of the bats spawns Alucard instead of running away, rest despawn.

Alucard: Every 25% splits into bats and you need to repeat the above.

F7 revamp: Starts as Crab. Rotates between every boss model/mechanics from previous floors, leveling up every time he swaps a floor. Finalform is him and reduce his HP to 30k.

ShiyoKozuki commented 1 year ago

Disciple of mana is too strong and instantly kills everyone with -gas on adds Fallen Imperial Troopers stay dead animation after dying and dont despawn Fallen Imperial Troopers and Volunteers still use Grim Halo Sahtra's Bio IV can be intimidated / paralyzed, add a check for on interrupt spell bio IV to reset var timer to 0 Sahtra can bug out and stay in combat, force him to disengage after killing everyone with mob:Disengage() or w/e Sahtra damages himself with jump Hatmehyt too weak Medjeds Body final form too weak Abomination ending ID 31 does not summon slimes Add save point after Professor P when door is opened and other side is spawned Nix Wavdance Dukkerippen animation(one of them) is wrong Medusa doesn't remove ticking petrify if its going on while she gets mid procced( example if the aura is ticking down, then she gets procced, aura keeps ticking) it should be removed when she is procced and stop ticking Medusa still EESes for too high(need to reduce dmg a lot more)