These events aren't fired at least on Android. You should be able to catch them by placing a script on the field GameObject which implements UnityEngine.EventSystems.ISelectHandler.
We need this to scroll the UI up when user selects a field so that it's not covered by the keyboard.
These events aren't fired at least on Android. You should be able to catch them by placing a script on the field GameObject which implements
UnityEngine.EventSystems.ISelectHandler
. We need this to scroll the UI up when user selects a field so that it's not covered by the keyboard.