Closed sealfoss closed 12 months ago
Changed OculusHMD value from 20 to 70, AR Passthrough feature immediately started working. You were completely right about the problem in discord. Thanks, Reed
Only merging this as I believe how the oculus module now works it shouldn't be able to brick anything. In prior engine versions this would have turned openXR off as the oculus runtime was defaulted on.
…, in order to enable Meta Quest 3 AR Passthrough capability.
AR Passthrough on Meta Quest 3 wasn't working in VR Expansion Plugin Template project, specifically. This modification fixes that problem.
Fix is one line change to DefaultEngine.ini. Line 5: OculusHMD=70