Closed Tokusei closed 3 years ago
this crash accours when packaging and deploying for android ARM7
Can you try fixing up redirects on the grasping hand folder? That is an asset ptr issue.
Hi, I have fixed redirectors in the folder, However the crash still occurs.
Can you open up the skeletal mesh for the left hand and the left hand itself and save and compile and save them?
If this fails you may have to re-create the skeleton, its the engine failing to find a directory path.
Hi, If I open and recompile these assets, The editor will start crashing, This is even if I dont change the boolean flag in the pawn class to use right handed movement.
Looks like its trying to save SKEL_GraspingHand_Left
which doesnt exist, The only skeleton asset in the folder is SKEL_UE4Mann_LeftHand
I tried creating a copy of it and renaming, however it still seems to be crashing
Is there a hard reference to this asset in the plugin code or something?
Hi, I found a fix, I renamed the skeleton to SKEL_GraspingHand_Left
then duplicated it. I retargeted the original to the duplicate skeleton and it seems to be building.
Renaming/Replacing References didnt seem to work. Not sure what causes the issue but hopefully it will be stable when packaging
For therecord there is no hard reference no, seems like a bad import
Hi, I am getting the following exception when changing
bRightHandMovement
to false in the default properties of VivePawnCharacter blueprint. Seems like it is trying to setup the controller movement moves and has a reference to a non-existent variable in GraspingHand_LeftAssertion failed: !Export.ClassIndex.IsNull() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SavePackage.cpp] [Line: 3789] Export SKEL_GraspingHand_Left_C /Game/VRExpansion/Vive/Testing/GraspingHand/GraspingHand_Left.Default__SKEL_GraspingHand_Left_C class is not mapped when saving /Game/VRExpansion/Vive/Testing/GraspingHand/GraspingHand_Left