Closed charlesastaylor closed 3 years ago
When trying to do custom movement, where the picth/roll of new rotations werent always zero, noticed that I was getting incorrect results. Pretty sure this fixes - it's now the same as in SetActorRotationVR
nice commit, i'll test this and pull it in on monday
When trying to do custom movement, where the picth/roll of new rotations werent always zero, noticed that I was getting incorrect results. Pretty sure this fixes - it's now the same as in SetActorRotationVR