Open GoogleCodeExporter opened 9 years ago
Where are we on this? At one point it was guessed that this was a wrong-thread
issue, but I haven't followed it since then.
Original comment by goyu...@gmail.com
on 26 Aug 2014 at 6:03
The first example is definitely a wrong-thread issue. The console.log function
gets called from the N64 thread and the function waits for a chance to modify
the lua console, which it can't because another thread has a lock on it. That
other thread is busy waiting for the N64 thread to say it completed a frame, so
you end up with a deadlock.
Original comment by pjga...@gmail.com
on 26 Aug 2014 at 6:50
Marking this as an EmuHawk issue since LUA is Core Independent.
Original comment by hegyak
on 15 Jan 2015 at 1:01
Original issue reported on code.google.com by
pjga...@gmail.com
on 11 Aug 2014 at 10:53