Closed AAAngle closed 4 years ago
If in multiplayer: who was using the Beretta 93R and who was using IREnFIST, and who crashed? This information will help me narrow down where to fix it.
And were they Akimbo Beretta 93R's or single ones?
vanilla hud plus has a setting for enabling burst fire as seen here:
below is a zip containing the culprit BurstFire.zip
Thanks for the help Also, I was in singleplayer if that still means anything
doing more testing, I found out that the regular beretta doesn't have any issues but it has 3 fire modes: semi, semi, and full-auto
equipping the 93r with the burst only trigger group, firing with the three round burst crashes the game
Application has crashed: C++ exception mods/IRE AND FIST REBORN/lua/BurstFire.lua:429: attempt to index local 'secondary_weapon_panel' (a nil value)
SCRIPT STACK
set_teammate_weapon_firemode_burst() @mods/IRE AND FIST REBORN/lua/BurstFire.lua:409 _check_action_weapon_firemode() @mods/IRE AND FIST REBORN/lua/BurstFire.lua:381 _update_check_actions() lib/units/beings/player/states/playerstandard.lua:932 original() lib/units/beings/player/states/playerstandard.lua:435 update_original() @mods/base/req/core/Hooks.lua:188 original() @mods/VanillaHUD Plus/lua/BurstFire.lua:302 update_original() @mods/base/req/core/Hooks.lua:265 update() @mods/IRE AND FIST REBORN/lua/BurstFire.lua:350 original() lib/units/beings/player/playermovement.lua:271 @mods/base/req/core/Hooks.lua:265
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