Closed Bwamo closed 3 years ago
This is a known issue and is actually part of the reason why I made a toggle for the prices to begin with.
I could make the assets cost either $1 or $10 as a way around this. I really don't feel like rewriting the Buy All Assets code.
Fixed in fd14befa1f01cb6e32ef3b968e367f420be738a2.
The game now counts if the amount of unlockable assets is more than zero, not "if their cost is bigger than zero".
Probably has to do with the prices being $0 mayhaps. Can purchase all assets fine if IreNFist price modifying is off.