Closed ghost closed 3 years ago
This is a known issue. I had intended to turn the wallrunning into a (tier 0/tier 1) skill instead, but I decided against it. I'll add a toggle for it in the options for sure.
Thanks for the response. I also like to point out that disabling advanced movement makes the "Close Range Assault" skill useless. I wonder if you can change this as well(?)
I'm not sure if I want to change Close Range Assault since it would have to be something else if adv. movement is disabled, and I really like it as-is. And then not giving that replacement skill to the player just because they enabled Advanced Movement would be weird, too.
This skill is probably a replacement for the shotgun mag size increase (or any of the other dumb vanilla shotgun skills), which was an absolute travesty.
There is now a menu toggle for Wallrunning, which also toggles walljumping and clinging on/off. Sliding can still be turned on/off independently.
This is not exactly an issue but more of a preference.
I couldn't find an option that disables the wall running. Wall running and other advanced movement's features (for me at least) can be a nuisance, especially in Stealth heists where I would accidentally wall run and either fall down or break something.
If this was intentional, then I hope you can implement an option to disable it. Thank you.