morerokk / IreNFist

A continuation/fix of the IreNFist mod for PAYDAY 2
MIT License
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ST AR-15 - what "High velocity rounds" actually are? #57

Closed MrVavlo closed 3 years ago

MrVavlo commented 4 years ago

I believe it should have upgrade this weapon to 280 damage tier, but at the end it have 240 and lower total ammo than others' rifles

20201005200341_1 (Consumer-Grade Rounds are fine, I guess)

And that's the last weapon from me. Didn't find any issues on others non-hidden custom weapons ^^ (godwhatabiglistitwas) There's also the problem with Steyr AUG A3 9mm XS, but I don't know if it's IreNFist problem or something else comes in and mess with its base stats, so I'll leave it behind.

morerokk commented 4 years ago

The ST AR-15 High-Velocity rounds are almost working as intended. I had to create a new "Heavy DMR" class specifically for this beautiful little thing. It's meant to do more damage than the "regular" DMR's like the Garand, but have less ammo pickup and less ammo.

I'm running into some issues with bounded stats and indexes, meaning I cannot actually hit 280 damage properly on an AR, and I had issues properly putting the max ammo in line with the WA2000. This will be revisited at some point, but right now the weapon should be perfectly usable, and I do indeed use it a lot in its current state.

I'll be raising the damage and fixing the max ammo some time soon. If you have any suggestions besides raising the damage, I'm all ears.

MrVavlo commented 4 years ago

Nah, if it stays as DMR, then I have no any suggestions except raising total ammo, even with 240 damage. I genially thought this ammo type is an upgrade to sniper rifle tier, but this can work too. =)

morerokk commented 3 years ago

Should be fixed.