morerokk / IreNFist

A continuation/fix of the IreNFist mod for PAYDAY 2
MIT License
4 stars 2 forks source link

Feedback - new assaults #74

Open morerokk opened 3 years ago

morerokk commented 3 years ago

There is no issue. You should try out the new assault tweaks by enabling Beta in the InF options. They're absolutely brutal (and great fun!) on Deathwish.

These will always remain optional, and the old assault tweaks will always remain functional too. Just wanted to gather feedback on these changes if anyone is interested in seeing them early.

NOTE: I strongly recommend enabling the assault variety/rainbow assaults option in the InF menu for the full experience. The new assaults were tailored with a very wide variety of spawngroups in mind, including enemies normally only seen on lower difficulties. These guys might pack quite a punch.

morerokk commented 3 years ago

@MrVavlo I haven't gotten around to testing Birth of Sky all that extensively yet. I'm getting the feeling the plane skydive causes a Fade to happen. I've played this heist on Mayhem and DW and it felt pretty fine there.

@artemisexe the game determines cop count by the amount of players + the amount of bots. This means that in most cases, you'll get the 4-player cop count. There is just one exception though, if you are alone with 3 bots, the game will spawn 3-player amounts of cops. So in offline mode you'll have less cops than if you had at least 1 other player in the lobby. Then there's the fact that armor regenerates way faster in Offline Mode compared to online (even if online with 3 bots).

I'm not entirely sure why, but the cop count is sometimes way higher than normal, or way lower than normal. I've had this on panic room where one time we'll be almost totally overrun and another time nothing is wrong.

ghost commented 3 years ago

Heavy swats on DW or below are stronger than heavy Zeal units on DS; Was this intentional? I've noticed that it takes, 4, 5 shotgun shots to kill one heavy swat, yet it only takes one or two shots to kill one heavy Zeal unit, which seems unfair in my opinion, considering Zeals are meant to be stronger than Gensec or the FBI units.

morerokk commented 3 years ago

@ghost Tans are indeed pretty damn tanky. As of the latest version, they should now appear alongside their ZEAL counterparts instead of being replaced by ZEALS outright, which makes this far less inconsistent.

ZEALS were always intended to be glass cannons, and they fit that role quite well with their stupid damage amounts (which I will try and fix soon).