morerokk / IreNFist

A continuation/fix of the IreNFist mod for PAYDAY 2
MIT License
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[Bug] Longer/shorter reload time resets to normal rate after equipping any attachment/loading the heist. #91

Closed MrVavlo closed 3 years ago

MrVavlo commented 3 years ago

Ok, I hope that isn't vanilla issue, so this post will have any point to exist.

As I know, any high-size magazine will increase reload time, and vice versa. But that change right now will be erased after further modification. (Reproduced on Akimbo Shadow Tacticals, but the weapon/attachments doesn't really matter) 20201110115009_1 On this screenshot, game shows that equipping this magazine will increase reload time to 3.6 secs, despite being already equipped (stat doesn't turns red/green on equipped attachments). 20201110115303_1 Yes, I just equipped the charm as example and it threw away magazine' changes on reload time back to 2 secs.

The worst part is that I can't check if it actually change the reload time in-game... since loading into any heist will reset reload time too.

Since I've issued false calls before here, just to be careful:

I would like to know if anyone else experienced this as well, if it's not only happens on my end.

MrVavlo commented 3 years ago

Also, wait, why there's "+10 dmg falloff" text on magazines?

morerokk commented 3 years ago

This might be a WeaponLib issue, or a mod compatibility issue. The blackmarket stats window is absolutely horrible to work with and very error-prone. Similarly this is why you might see a +0 reload time on totally random attachments.

I know for sure that it works ingame, since the Beretta reload becomes way slower.

As for these pistols, these might not be fully compatible or compatibility might be outdated, which could cause weird results on some weaponmods (such as damage falloff text).

morerokk commented 3 years ago

This is not fixable on my end while InF is reliant on WeaponLib.