Closed Bwamo closed 3 years ago
Thanks, I'll take a look.
InF's burstfire code is now totally disabled with VHP, but I probably forgot to account for this in the playertased functions.
Sorry for the excessive delay, I'm about to push a fix for this.
Fixed.
I had VHP's Burst Fire feature on during this crash.
Application has crashed: C++ exception mods/IRE AND FIST REBORN/lua/playertased.lua:172: attempt to call method '_in_burst_or_auto_mode' (a nil value)
SCRIPT STACK
_update_check_actions() lib/units/beings/player/states/playertased.lua:157 original() lib/units/beings/player/states/playerstandard.lua:435 original() @mods/base/req/core/Hooks.lua:188 update_original() @mods/base/req/core/Hooks.lua:265 update_original() @mods/VanillaHUD Plus/lua/BurstFire.lua:302 update() @mods/VanillaHUD Plus/lua/VanillaHUD.lua:852 update() lib/units/beings/player/states/playertased.lua:139 original() lib/units/beings/player/playermovement.lua:271 @mods/base/req/core/Hooks.lua:265