Closed pabs3 closed 3 years ago
Er, I meant @LostMoho, sorry for the noise @lostmarble.
Hi Paul! It's been a while. Glad to see you are alright. ^__^
The LostMoho's repo is abandoned 7 years ago (last commit in July 2014). The current version of Papagayo-NG is much more advanced than the one provided by LostMoho.
The only feature we are missing is packages for MacOS, but we will solve this soon. ^__^
Hi again, glad to see Morevna and Synfig are still going strong.
Thanks for the info, I guess there is nothing to salvage from the C++ version, except maybe the additional performance from being written in C++ instead of Python, but that is probably not that useful.
Feel free to close this issue if that is the case.
-- bye, pabs
Yeah, I do know C++ but I much prefer Python. Papagayo-NG has evolved quite a bit over the last few years. The performance has improved quite a bit recently. With the new Node System I was able to clean up some rendering hacks and it's smoother on my Test files. Using C++ might squeeze out more performance in some cases. The slowest parts currently are the startup of the program, C++ will likely improve that. And the Autorecognizers using Rhubarb or Allosaurus, but changing to C++ will do nothing here since we are calling external programs which do the work. Using Python gives us much more flexibility in development.
I doubt the LostMoho People are interested anymore in Papagayo, as Konstantin said, their Repo has been abandoned for years now. I just saw that Mike Clifton re-acquired his animation software, that's nice.
I noticed that @LostMarble have released a beta of Papagayo 2.0, rewritten in Qt/C++:
https://github.com/LostMoho/Papagayo
Will papagayo-ng be rebased on top of this C++ version or will it stick with the old Python version?
I wonder if LostMarble and all the folks working on Papagayo forks could be convinced to create a new GitHub organisation for collaborative development of Papagayo across all the groups of people using and modifying Papagayo.