Papagayo is a lip-syncing program designed to help you line up phonemes (mouth shapes) with the actual recorded sound of actors speaking. Papagayo makes it easy to lip sync animated characters by making the process very simple - just type in the words being spoken (or copy/paste them from the animation's script), then drag the words on top of the sound's waveform until they line up with the proper sounds.
Expected behaviour: a pgo file time chunks add up to the length of the audio in seconds and synfig uses that to paint a timeline of that length
Actual behaviour: A WAV file of 14 seconds imported into Synfig 1.4.2 replays only for about 5 seconds?!
I assume the "times" below represent the time divided by the fps? If so the numbers make sense that they are right, as they seem to reflect most of 14 secs? The fps was set to 24.
lipsync version 1
uneffected.wav
24
336
1
Voice 1
check one two|check one two|peter piper picked a parcel of pickled peppers|she sells sea shells by the sea sure
4
check one two
15
47
3
check 15 26 3
15 etc
19 E
23 etc
one 27 35 3
27 WQ
30 AI
33 etc
two 36 47 2
36 etc
42 U
check one two
58
87
3
check 58 68 3
58 etc
62 E
65 etc
one 69 76 3
69 WQ
72 AI
74 etc
two 77 87 2
77 etc
83 U
peter piper picked a parcel of pickled peppers
103
184
8
peter 103 112 4
103 MBP
106 E
108 etc
111 E
piper 113 122 4
113 MBP
116 AI
118 MBP
121 E
picked 124 132 4
124 MBP
126 AI
129 etc
131 etc
a 134 135 1
134 AI
parcel 146 150 6
146 MBP
147 AI
148 etc
149 etc
150 AI
150 L
of 153 160 2
153 AI
157 FV
pickled 161 170 6
161 MBP
163 AI
164 etc
166 AI
168 L
169 etc
peppers 172 184 5
172 MBP
175 E
177 MBP
180 E
182 etc
she sells sea shells by the sea sure
205
293
8
she 205 212 2
205 etc
209 E
sells 213 229 4
213 etc
217 E
222 L
226 etc
sea 230 238 2
230 etc
235 E
shells 239 254 4
239 etc
243 E
247 L
251 etc
by 256 263 2
256 MBP
260 AI
the 264 271 2
264 etc
268 AI
sea 273 279 2
273 etc
277 E
sure 281 293 3
281 etc
285 U
290 etc
I also see the same problem with the same audio file under Pappagayo 2.0b1 if that helps?
Understand it may be Synfig etc., but starting with the start of the tool chain makes sense.
The audio WAV file was made with Audacity.
Project rate: 44100 Hz
Encoding: 16bit PCM
Some problem then for the pappagayo plugin?
Note, I was lulled into a false sense of security as I successfully made a lipsync as a trial, but the audio was only 4.5 seconds long.
Is there then a limit on audio used for lip sync? It isn't apparent from the information I can glean from searches.
Expected behaviour: a pgo file time chunks add up to the length of the audio in seconds and synfig uses that to paint a timeline of that length
Actual behaviour: A WAV file of 14 seconds imported into Synfig 1.4.2 replays only for about 5 seconds?!
I assume the "times" below represent the time divided by the fps? If so the numbers make sense that they are right, as they seem to reflect most of 14 secs? The fps was set to 24.
I also see the same problem with the same audio file under Pappagayo 2.0b1 if that helps?
Understand it may be Synfig etc., but starting with the start of the tool chain makes sense.
The audio WAV file was made with Audacity. Project rate: 44100 Hz Encoding: 16bit PCM
Some problem then for the pappagayo plugin?
Note, I was lulled into a false sense of security as I successfully made a lipsync as a trial, but the audio was only 4.5 seconds long.
Is there then a limit on audio used for lip sync? It isn't apparent from the information I can glean from searches.