In version 1.1.0 the three "getXTime" functions have been changed to output milliseconds instead of seconds, making the "* 1000" obsolete and in fact, causes the sleep times to grow to obscene levels.
Patch has been tested and is working in the following game versions:
Implemented your changes into my repository. Time to hack, grow, and weaken have gone from several days to just a few minutes. Everything seems to be working fine.
In version 1.1.0 the three "getXTime" functions have been changed to output milliseconds instead of seconds, making the "* 1000" obsolete and in fact, causes the sleep times to grow to obscene levels.
Patch has been tested and is working in the following game versions: