The * 1000 multiplication for hackTime, growTime, and weakenTime broke the functionality. My guess is that in a game update the return from the ns getter methods changed from milliseconds to seconds, so the muliplication with 1000 is no longer necessary.
The * 1000 multiplication for hackTime, growTime, and weakenTime broke the functionality. My guess is that in a game update the return from the ns getter methods changed from milliseconds to seconds, so the muliplication with 1000 is no longer necessary.