Open gerstrong opened 11 years ago
no one?
I've compiled boost::locale, check out this repo, branch "locale": https://github.com/pelya/Boost-for-Android/tree/locale Build script also compiles libicu on the fly, and resulting library should be linked with libicu and libandroid_support from the same directory. When compiling with it, you will probably need -I$(AndroidNDKRoot)/sources/android/support/include in compiler flags before system headers, because this lib overrides few header files.
Ahh cool!
Thank you very much!
I would have done it today, but you have taken it away. Now VCMI has a chance once again!
Am 25.11.2013 10:56, schrieb Sergii Pylypenko:
I've compiled boost::locale, check out this repo, branch "locale": https://github.com/pelya/Boost-for-Android/tree/locale Build script also compiles libicu on the fly, and resulting library should be linked with libicu and libandroid_support from the same directory. When compiling with it, you will probably need -I$(AndroidNDKRoot)/sources/android/support/include in compiler flags before system headers, because this lib overrides few header files.
— Reply to this email directly or view it on GitHub https://github.com/MysticTreeGames/Boost-for-Android/issues/50#issuecomment-29188913.
This could be included in the docs. Good catch!
On Mon, Nov 25, 2013 at 11:15 AM, Gerhard Stein notifications@github.comwrote:
Ahh cool!
Thank you very much!
I would have done it today, but you have taken it away. Now VCMI has a chance once again!
Am 25.11.2013 10:56, schrieb Sergii Pylypenko:
I've compiled boost::locale, check out this repo, branch "locale": https://github.com/pelya/Boost-for-Android/tree/locale Build script also compiles libicu on the fly, and resulting library should be linked with libicu and libandroid_support from the same directory. When compiling with it, you will probably need -I$(AndroidNDKRoot)/sources/android/support/include in compiler flags before system headers, because this lib overrides few header files.
— Reply to this email directly or view it on GitHub < https://github.com/MysticTreeGames/Boost-for-Android/issues/50#issuecomment-29188913 .
— Reply to this email directly or view it on GitHubhttps://github.com/MysticTreeGames/Boost-for-Android/issues/50#issuecomment-29189997 .
Moritz Wundke www.MysticTreeGames.com www.DarkCultureGames.com http://www.darkculturegames.com/
Hi I tried enabling boost locale for android by changing line 72 in build-android.sh:
LIBRARIES=--with-libraries=date_time,filesystem,program_options,regex,signals,system,thread,iostreams,locale
bjam also tries to build this but:
Component configuration:
So I tried building ICU with these instructions and got them made:
I have a directory, but as I see boost needs a special directory as told here:
So I tried to overrride ./bjam with
./bjam --with-locale -sICU_PATH= stage
but no luck, it still tells me the same error. As told the libs are there.
I hope someone can help on this and enable boost locale...