morphonets / SNT

The ImageJ framework for quantification of neuronal anatomy
https://imagej.net/plugins/snt
GNU General Public License v3.0
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Bump graphics.scenery:scenery from db26f01 to 0.9.0 #185

Closed dependabot[bot] closed 12 months ago

dependabot[bot] commented 1 year ago

Bumps graphics.scenery:scenery from db26f01 to 0.9.0.

Release notes

Sourced from graphics.scenery:scenery's releases.

scenery 0.9.0

What's Changed

New Contributors

Full Changelog: https://github.com/scenerygraphics/scenery/compare/scenery-0.8.0...scenery-0.9.0 This release is available on Maven Central: https://repo1.maven.org/maven2/graphics/scenery/scenery/0.9.0/

scenery 0.8.1

  • Deprecates the OpenGL renderer

scenery 0.8.0

First release in a long time! Please don't ask for a changelog 😂

scenery 0.7.0 beta 7

Release Highlights

  • RaycastResult includes more metadata (BREAKING CHANGE)
  • H264Encoder now writes videos that are compatible with QuickTime without re-encoding
  • Camera got a showMessage(text) method to show messages to the user
  • OpenVRHMD has support for key repeats
  • fixes wrong default blending options in Blending and TextBoard
  • fixes wrong UV coordinate generation in Icosphere

The release also includes further small changes and fixes. For full details, see the CHANGELOG.

... (truncated)

Changelog

Sourced from graphics.scenery:scenery's changelog.

CHANGELOG

scenery 0.7.0-beta-7 to HEAD

Highlights

  • Switches volume rendering completely to BigDataViewer/BigVolumeViewer-based architecture. Thanks to @​tpietzsch! (BREAKING CHANGE)
  • Move from GLVector/GLMatrix to JOML's Matrix and Vector implementations (BREAKING CHANGE)
  • H264Encoder: Add support for QuickSync and (preliminary) AMD AMF, support H265/HEVC as additional format
  • Revamp texturing system -- (BREAKING CHANGE)
    • renames GenericTexture to Texture
    • removes Material.transferTextures, all textures are now stored in Material.textures
    • extends Texture and Image with convenience functions to create them from files and streams
    • remove Material.needsTextureReload, make Textures timestamped (BREAKING CHANGE)
  • Adds Spline base class and CatmullRomSpline implementation. Thanks to @​Domino2357!
  • SceneryBase: Move responsibility for scene discovery and update to SceneryBase, and handle that asynchronously (BREAKING CHANGE)
  • VulkanRenderer/OpenGLRenderer: Add support for DelegatesRendering to delegate rendering to another Node
  • Introduce Profiler interface, together with support for the Remotery remote profiler

Additions and Changes

  • Camera: remove Camera.active flag, that is now solely handled by Scene.activeObserver (BREAKING CHANGE)
  • VulkanRenderer: Enable more flexible use of descriptors sets for textures, e.g. allow grouping of textures into sets instead of using one set per-texture
  • SceneryBase/LazyLogger: Set log level only on startup and allow per-class log levels via system properties
  • REPL: Add tests and enable headless usage
  • REPL: Change default REPL language to Python and add startup script
  • Volume: Account for API changes in scifio
  • SwingMouseAndKeyHandler: Account for API changes in ui-behaviour
  • Added the abstract class Spline; added UniformBSpline; made CatmullRomSpline implement Spline, together with tests
  • Mesh: Make multiple fields of Mesh final, remove counterparts from subtypes
  • Node: Add imglib2 methods
  • TransferFunction: Add distance parameter to TransferFunction.ramp()
  • Node/HasGeometry: Change parent class of multiple Nodes from (Node, HasGeometry) to Mesh
  • OpenGLRenderer/VulkanRenderer: Add support for ortho camera projection, disable push mode when video is recording
  • SceneryBase: Only open NodePublisher if requested
  • Volume: Bring back original volume origin, but make adjustable with origin property to accomodate for BVV convention if necessary
  • Volume: Give Volumes a proper node name and add fromSourceAndConverter factory method
  • SwingSwapchain: Refactor and inherit more code from VulkanSwapchain
  • VulkanUBO/VulkanRenderer: Initialise buffer offsets with magic value and log error if unchanged
  • Volume: Factor out BufferSource, BufferedVolume and RAIVolume
  • SceneryContext: Refactor texture updates
  • UBO: Add support for FloatArray shader properties
  • VulkanRenderer: Improve timing and syncronisation code, reduce semaphore usage
  • Volume/VolumeManager: Improve support for CachedCellImgs
  • Node/Renderable: Remove deprecated renderScale property
  • Add RendererFlags class and use in VulkanRenderer for skipping just-initialised nodes for rendering
  • Volume: Add support for ByteBuffer-based volumes
  • Volume: Add @​JvmStatic and @​JvmOverloads for factory methods
  • VolumeManager: Make far plane step size degredation accessible

... (truncated)

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tferr commented 1 year ago

@kephale, @skalarproduktraum , OK to merge these bump requests from now on?

kephale commented 1 year ago

The only thing I'm not sure about here is that it only bumped the scenery version and not sciview. Right now we are waiting on the sciview release, which is currently delayed by the Java version upgrade for Fiji.

dependabot[bot] commented 12 months ago

OK, I won't notify you again about this release, but will get in touch when a new version is available. If you'd rather skip all updates until the next major or minor version, let me know by commenting @dependabot ignore this major version or @dependabot ignore this minor version. You can also ignore all major, minor, or patch releases for a dependency by adding an ignore condition with the desired update_types to your config file.

If you change your mind, just re-open this PR and I'll resolve any conflicts on it.