morphonets / SNT

The ImageJ framework for quantification of neuronal anatomy
https://imagej.net/plugins/snt
GNU General Public License v3.0
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Bump graphics.scenery:scenery from 0.9.3 to 0.10.0 #222

Closed dependabot[bot] closed 6 months ago

dependabot[bot] commented 6 months ago

Bumps graphics.scenery:scenery from 0.9.3 to 0.10.0.

Release notes

Sourced from graphics.scenery:scenery's releases.

scenery 0.10.0

What's Changed

Full Changelog: https://github.com/scenerygraphics/scenery/compare/scenery-0.9.2...scenery-0.10.0

Changelog

Sourced from graphics.scenery:scenery's changelog.

CHANGELOG

scenery 0.7.0-beta-7 to HEAD

Highlights

  • Switches volume rendering completely to BigDataViewer/BigVolumeViewer-based architecture. Thanks to @​tpietzsch! (BREAKING CHANGE)
  • Move from GLVector/GLMatrix to JOML's Matrix and Vector implementations (BREAKING CHANGE)
  • H264Encoder: Add support for QuickSync and (preliminary) AMD AMF, support H265/HEVC as additional format
  • Revamp texturing system -- (BREAKING CHANGE)
    • renames GenericTexture to Texture
    • removes Material.transferTextures, all textures are now stored in Material.textures
    • extends Texture and Image with convenience functions to create them from files and streams
    • remove Material.needsTextureReload, make Textures timestamped (BREAKING CHANGE)
  • Adds Spline base class and CatmullRomSpline implementation. Thanks to @​Domino2357!
  • SceneryBase: Move responsibility for scene discovery and update to SceneryBase, and handle that asynchronously (BREAKING CHANGE)
  • VulkanRenderer/OpenGLRenderer: Add support for DelegatesRendering to delegate rendering to another Node
  • Introduce Profiler interface, together with support for the Remotery remote profiler

Additions and Changes

  • Camera: remove Camera.active flag, that is now solely handled by Scene.activeObserver (BREAKING CHANGE)
  • VulkanRenderer: Enable more flexible use of descriptors sets for textures, e.g. allow grouping of textures into sets instead of using one set per-texture
  • SceneryBase/LazyLogger: Set log level only on startup and allow per-class log levels via system properties
  • REPL: Add tests and enable headless usage
  • REPL: Change default REPL language to Python and add startup script
  • Volume: Account for API changes in scifio
  • SwingMouseAndKeyHandler: Account for API changes in ui-behaviour
  • Added the abstract class Spline; added UniformBSpline; made CatmullRomSpline implement Spline, together with tests
  • Mesh: Make multiple fields of Mesh final, remove counterparts from subtypes
  • Node: Add imglib2 methods
  • TransferFunction: Add distance parameter to TransferFunction.ramp()
  • Node/HasGeometry: Change parent class of multiple Nodes from (Node, HasGeometry) to Mesh
  • OpenGLRenderer/VulkanRenderer: Add support for ortho camera projection, disable push mode when video is recording
  • SceneryBase: Only open NodePublisher if requested
  • Volume: Bring back original volume origin, but make adjustable with origin property to accomodate for BVV convention if necessary
  • Volume: Give Volumes a proper node name and add fromSourceAndConverter factory method
  • SwingSwapchain: Refactor and inherit more code from VulkanSwapchain
  • VulkanUBO/VulkanRenderer: Initialise buffer offsets with magic value and log error if unchanged
  • Volume: Factor out BufferSource, BufferedVolume and RAIVolume
  • SceneryContext: Refactor texture updates
  • UBO: Add support for FloatArray shader properties
  • VulkanRenderer: Improve timing and syncronisation code, reduce semaphore usage
  • Volume/VolumeManager: Improve support for CachedCellImgs
  • Node/Renderable: Remove deprecated renderScale property
  • Add RendererFlags class and use in VulkanRenderer for skipping just-initialised nodes for rendering
  • Volume: Add support for ByteBuffer-based volumes
  • Volume: Add @​JvmStatic and @​JvmOverloads for factory methods
  • VolumeManager: Make far plane step size degredation accessible

... (truncated)

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dependabot[bot] commented 6 months ago

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If you change your mind, just re-open this PR and I'll resolve any conflicts on it.