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morrQAQ
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ReadUnityShaderBook
UnityShader入门精要读书笔记
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11-billboard
#13
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morrQAQ
opened
1 year ago
morrQAQ
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1 year ago
为了避免显式使用模型空间的中心来作为锚点,我们可以利用顶点颜色来存储每个顶点到锚点的距离值