Open morris opened 4 years ago
This is my AKAO decoder in C# for Unity : https://github.com/korobetski/Vagrant-Story-Unity-Parser/blob/master/Assets/VS/Parser/AKAO.cs and folder https://github.com/korobetski/Vagrant-Story-Unity-Parser/tree/master/Assets/VS/Parser/AKAO for sub classes.
AKAO files in MUSIC folder works like a midi file, so its more like a sequence of notes than a music. AKAO files in SOUND folder are compressed samples banks that works a little bit like sf2 or dls files. So to get a listenable music, you need to convert an AKAO music into a .mid file, and associate it with the good set of samples converted into .sf2 or .dls and then finaly synthetize them into a .wav file.
Starting with decoding the musical sequence seems to me the best thing to do.
I'm sure you already know but if not, you should take a look at it to understand the AKAO binary data: https://github.com/vgmtrans/vgmtrans/releases
Open MUSIC040.DAT with WAVE0070.DAT for example, this is the Fatory music.
This has been the most hard for me, and haven't made progress in years. Current state (broken) is in
src/Akao.js
andsrc/SOUND.js
.Any help is much appreciated, e.g. documentation, other sources that solved this for other games, etc.