morse-simulator / morse

The Modular OpenRobots Simulation Engine
http://morse-simulator.github.io/
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Corrected/improved the English + queries #724

Closed mark-summerfield closed 7 years ago

mark-summerfield commented 7 years ago

My morse doesn't match the above:

$ morse -h usage: morse [-h] [-n] [-c] [--reverse-color] [-v] {create,import,rm,add,check,run,edit} ...

The Modular OpenRobots Simulation Engine

optional arguments: -h, --help show this help message and exit -n, --noaudio dont look for sound card -c, --color uses colors for MORSE output. --reverse-color uses darker colors for MORSE output. -v, --version returns the current MORSE version

modes: type 'morse --help' for details

{create,import,rm,add,check,run,edit} create creates a new simulation environment in the current directory. import imports a pre-existing simulation environment. rm deletes an existing simulation environment. add adds a template for a component to an environment. check checks your environment is correctly configured. run starts a simulation. edit opens an existing scene for edition. $ morse -v morse UNKNOWN-dirty

$ lsb_release -a No LSB modules are available. Distributor ID: Ubuntu Description: Ubuntu 16.04.1 LTS Release: 16.04 Codename: xenial

Also, you say Ctrl+Up toggles full screen but for me it is Alt+F11.

Finally "initiate the Game Engine" is incorrect but I don't know what your intented meaning is. Perhaps you mean "run the Game Engine" or "start the Game Engine"?

severin-lemaignan commented 7 years ago

@mark-summerfield First, thanks a lot for all the language fixes! It is certainly welcomed!

Regarding your comments:

$ morse -v
morse UNKNOWN-dirty

This means you have installed morse from git, and for some reason, we are not able to compute the last stable tag. When you run cmake, it should tells you why (look for something starting with Warning: failed to compute the version number) -dirty means that you've made yourself some changes to the source code.

severin-lemaignan commented 7 years ago

Closed by c0b5854 Changes merged; other comments tracked in #744