Closed amras0000 closed 1 year ago
Yeah, not everything from GL is exposed. A complete list of the incompletely exposed APIs is here.
I'll look into this when I find time, another such candidate is in #543. And you're right, at the moment it's no problem using the raw GL APIs directly.
Exposed in bede836077af1bd67ee6e501d797dbf7ac7f1842, and the NV variant that doesn't clamp in 56a850f9ad24f9db23f54fb080b5fbfc68a390d2.
It is possible to use glDepthRange and glDepthRangef without issues by way of
Magnum/External/flextGL.h
, but as far as I can tell there's no non-external reference to those functions, nor any mention of them in the docs. It's possible other functions have been missed, but this is the only missing pair I've run into.I believe there should be a
GL::Renderer::setDepthRange(double, double)
and(float,float)
.