&mut RenderPhase<Transparent3d>,
)>,
) {
// TODO: condition this system based on GaussianCloudBindGroup attachment
if gaussian_cloud_uniform.buffer().is_none() {
return;
};
let draw_custom = transparent_3d_draw_functions.read().id::<DrawGaussians>();
for (_view, mut transparent_phase) in &mut views {
https://api.github.com/mosure/bevy_gaussian_splatting/blob/51bdd5d4efa484d388a0fdbe1d9684c06746c418/src/render/mod.rs#L254