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https://github.com/mosure/bevy_gaussian_splatting/blob/54e44af53c7f2e9ca19ce994d3330cd1de329525/src/render/mod.rs#L76
}; // TODO: separate sort and render pipelines into separate files const BINDINGS_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(675257236); const GAUSSIAN_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(68294581); const RADIX_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(6234673214); const SPHERICAL_HARMONICS_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(834667312); const TEMPORAL_SORT_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(1634543224); const TRANSFORM_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(734523534); pub mod node { pub const RADIX_SORT: &str = "radix_sort";
https://github.com/mosure/bevy_gaussian_splatting/blob/54e44af53c7f2e9ca19ce994d3330cd1de329525/src/render/mod.rs#L76